CamDawg Posted August 4, 2006 Author Share Posted August 4, 2006 I also included checks for preventing the poison icon, which may be why I got a slightly longer list. (Yes, yes, it's unnecessary for most of them as they're not player-obtainable...) I'll start paring down the list for beta 2. Link to comment
Meddle. Posted August 8, 2006 Share Posted August 8, 2006 hmm, is there any way to aviod replacnig creatures? give them a 'claw' with regen and minhp make 'em equip it in combat make 'em PlayDead and equip another 'claw' with all needed immunities, regen, but not minhp let 'em rest a bit make 'em stand up, equip the first 'claw' and fight could it work? Link to comment
SimDing0 Posted August 8, 2006 Share Posted August 8, 2006 The problem isn't the replacing of creatures. The problem is that the script to do whatever--replace the creature, make them play dead, anything like that--doesn't always run. It's the same bug that causes Irenicus not to die in Hell until you stop hitting him for a while, for example. Link to comment
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