Milamber Posted March 28, 2006 Share Posted March 28, 2006 I had some problems with installing Tougher Sendei-Component, due to some items with illegal offsets I circumvented the problem by placing dummy file (renamed copy of a legel item) into the overide folder. After the installation was complete, I overode the dummy-files with the originals. So my question is will this cause problems? P.S. Is it a bug, if an item has an illegal offset? Should I report this in there respective forums? Link to comment
Kish Posted April 1, 2006 Share Posted April 1, 2006 P.S. Is it a bug, if an item has an illegal offset? Should I report this in there respective forums? <{POST_SNAPBACK}> These items with illegal offsets are mod items, then? Which mod? Let me know what to look for, and I'll see if I can figure out the problem. Link to comment
Duality Posted April 19, 2006 Share Posted April 19, 2006 I have had this problem, it stemmed from the item upgrade pack, whatever the name of the item that combined the two clubs is, blackblood or something. It happened with another item, the problem seemed to stem from the Tougher Sendai component looking for level drain items and mistaking the weird splinter/bleeding damage on the club (the other might have been valygar's upgraded katana, but I forget) for level drain. When it tried to patch the item, weidu reported an premature EOF error (or something similiar), since there wasn't actually a level drain ability present. Just removing the item from the override folder, running Tougher Sendai and then putting the item back in works fine. Link to comment
CamDawg Posted April 19, 2006 Share Posted April 19, 2006 It's c2blun.itm from Item Upgrade. We can work around it in the meantime, but I've got permission from Wes to update IU at some future point. Link to comment
cmorgan Posted April 19, 2006 Share Posted April 19, 2006 CamDawg -- As part of my "collecting stuff I don't understand and comparing it against something I understand even less so I can get more confused" project, I have a snippet of code from (I think) one of your posts at PPG fixing this temporarily by working on level drain: COPY_EXISTING_REGEXP GLOB ~^.+\.itm$~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) /* AND (NOT (("%SOURCE_RES%" STRING_COMPARE_CASE "C2BLUN02") = 0)) */ THEN BEGIN // protects against invalid files READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" SET "delta" = 0 FOR (index3 = 0; index3 < fx_num; index3 = index3 + 1) BEGIN // looks through global effects READ_SHORT ("%fx_off%" + ("%index3%" * 0x30)) "opcode" ELSE 0 PATCH_IF ("%opcode%" = 216) BEGIN // level drain READ_ASCII ("%fx_off%" + ("%index3%" * 0x30)) "clone" (0x30) SET "fx_num" = "%fx_num%" + 1 SET "index3" = "%index3%" + 1 INSERT_BYTES ("%fx_off%" + (("%index3%") * 0x30)) 0x30 // new effect WRITE_EVALUATED_ASCII ("%fx_off%" + (("%index3%") * 0x30)) "%clone%" #48 WRITE_SHORT ("%fx_off%" + (("%index3%") * 0x30)) 233 // modify prof opcode WRITE_BYTE ("%fx_off%" + 0x03 + (("%index3%") * 0x30)) 4 // power WRITE_LONG ("%fx_off%" + 0x04 + (("%index3%") * 0x30)) 1 // value WRITE_LONG ("%fx_off%" + 0x08 + (("%index3%") * 0x30)) 134 // script state/prof SET "delta" = ("%delta%" + 1) END END WRITE_SHORT 0x70 "%fx_num%" FOR (index = 0; index < abil_num; index = index + 1) BEGIN // loop through abilities READ_SHORT ("%abil_off%" + 0x1e + ("%index%" * 0x38)) "abil_fx_num" ELSE 0 READ_SHORT ("%abil_off%" + 0x20 + ("%index%" * 0x38)) "abil_fx_idx" ELSE 0 SET "abil_fx_idx" = ("%abil_fx_idx%" + "%delta%") WRITE_SHORT ("%abil_off%" + 0x20 + ("%index%" * 0x38)) "%abil_fx_idx%" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN // looks for effects for abilities READ_SHORT ("%fx_off%" + (("%abil_fx_idx%" + "%index2%") * 0x30)) "opcode" ELSE 0 PATCH_IF ("%opcode%" = 216) BEGIN // level drain READ_ASCII ("%fx_off%" + (("%abil_fx_idx%" + "%index2%") * 0x30)) "clone" (0x30) SET "abil_fx_num" = "%abil_fx_num%" + 1 SET "index2" = "%index2%" + 1 INSERT_BYTES ("%fx_off%" + (("%abil_fx_idx%" + "%index2%") * 0x30)) 0x30 // new effect WRITE_EVALUATED_ASCII ("%fx_off%" + (("%abil_fx_idx%" + "%index2%") * 0x30)) "%clone%" #48 WRITE_SHORT ("%fx_off%" + (("%abil_fx_idx%" + "%index2%") * 0x30)) 233 // modify prof opcode WRITE_BYTE ("%fx_off%" + 0x03 + (("%abil_fx_idx%" + "%index2%") * 0x30)) 4 // power WRITE_LONG ("%fx_off%" + 0x04 + (("%abil_fx_idx%" + "%index2%") * 0x30)) 1 // value WRITE_LONG ("%fx_off%" + 0x08 + (("%abil_fx_idx%" + "%index2%") * 0x30)) 134 // script state/prof SET "delta" = ("%delta%" + 1) END END WRITE_SHORT ("%abil_off%" + 0x1e + ("%index%" * 0x38)) "%abil_fx_num%" END END BUT_ONLY_IF_IT_CHANGES Does it still apply? Link to comment
CamDawg Posted April 19, 2006 Share Posted April 19, 2006 Yes, though the best solution is to get c2blun.itm fixed. Fortunately Wes gave me permission to update Item Upgrade... Link to comment
Milamber Posted April 19, 2006 Author Share Posted April 19, 2006 I wanted to add some other items, which prevented oversight from installing. All NeJ2-items. I could email them, if you want. So here it goes... Cittern.itm DagSeb.itm DeRing3.itm DeRing5.itm Elfwine.itm InvCloak.itm Misc73N.itm SERPSCA.itm TuPotnD1.itm wcwight.itm ZZA7CD.itm Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.