SimDing0 Posted March 30, 2006 Share Posted March 30, 2006 I'd do it, but what's the best way? I've always been incredibly bad at getting spells effects to remove when I want them to. (While I remember, has anyone else ever managed to dispel anything by secondary type, because I certainly can't make it work.) Link to comment
devSin Posted March 30, 2006 Share Posted March 30, 2006 I have no idea what you're talking about. Does Remove (Magical|Spell) Protections work? You have to specify a secondary type to remove, so no clues if it doesn't. Link to comment
the bigg Posted March 30, 2006 Share Posted March 30, 2006 (While I remember, has anyone else ever managed to dispel anything by secondary type, because I certainly can't make it work.) <{POST_SNAPBACK}> It's used in Refinements (the Second Wind HLA for Monks) and in TB#Tweaks (the standard petrify/unpetrify technique, but not working ATM in cutscenes and already-petrified creatures a la Branwen). Link to comment
SimDing0 Posted March 30, 2006 Author Share Posted March 30, 2006 Ah. TB#Tweaks appears to use primary type. I'll try that. Link to comment
the bigg Posted March 30, 2006 Share Posted March 30, 2006 Ouch, eheh Refinements uses secondary type, though. See the attached file if you don't have Ref on the ready - tg#secw is the ability you launch, which will cast tg#sec2 when your health is < 10%; tg#sec2 heals you and removes the effects secondary type 50 (I.E. tg#secw). BTW, we should start a Secondary and Primary type reservation centralized database EDIT: attachment removed, PM if you need this (or download Refinements). Link to comment
CamDawg Posted April 3, 2006 Share Posted April 3, 2006 I'd do it, but what's the best way? I've always been incredibly bad at getting spells effects to remove when I want them to. I think we should just go the lazy way and an protection from spell effect that prevents multiple applications, like we do with a number of other spells (doom, defensive harmony, etc.). edit: Here we go. // spell immunity should not be able to protect from more than one school COPY_EXISTING ~spwi590.spl~ ~override~ // spell immunity: abjuration ~spwi591.spl~ ~override~ // spell immunity: conjuration ~spwi592.spl~ ~override~ // spell immunity: divination ~spwi593.spl~ ~override~ // spell immunity: enchantment ~spwi594.spl~ ~override~ // spell immunity: illusion ~spwi595.spl~ ~override~ // spell immunity: evocation ~spwi596.spl~ ~override~ // spell immunity: necromancy ~spwi597.spl~ ~override~ // spell immunity: alteration PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_LONG 0x34 "level" SET "delta" = 0 FOR (index = 0; index < abil_num; index = index + 1) BEGIN READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx" SET "abil_fx_idx" = ("%abil_fx_idx%" + "%delta%") WRITE_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "%abil_fx_idx%" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode" PATCH_IF ("%opcode%" = 204) BEGIN // protection from school effect READ_ASCII ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "clone" (48) // clones effect SET "index2" = "%abil_fx_num%" // kills FOR loop INSERT_BYTES ("%fx_off%" + (0x30 * ("%abil_fx_num%" + "%abil_fx_idx%"))) 0x30 WRITE_EVALUATED_ASCII ("%fx_off%" + (0x30 * ("%abil_fx_num%" + "%abil_fx_idx%"))) ~%clone%~ // dupes opcode 204 effect WRITE_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_num%" + "%abil_fx_idx%"))) 206 // protection from spell SAY ("%fx_off%" + 0x04 + (0x30 * ("%abil_fx_num%" + "%abil_fx_idx%"))) @114 // ~You cannot cast...~ WRITE_EVALUATED_ASCII ("%fx_off%" + 0x14 + (0x30 * ("%abil_fx_num%" + "%abil_fx_idx%"))) ~spwi510~ #8 // spell immunity SET "delta" = ("%delta%" + 1) WRITE_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) ("%abil_fx_num%" + 1) END END END END BUT_ONLY_IF_IT_CHANGES Link to comment
SimDing0 Posted April 3, 2006 Author Share Posted April 3, 2006 Well, the way I'd envisage it was that casting again let you choose a different school... Link to comment
devSin Posted April 3, 2006 Share Posted April 3, 2006 If that's what he was talking about, it looks good. I'd want to test and make sure that it works with the select spell ability used in 510, though (I imagine it does, but who knows?). EDIT: I was afraid of that. Luckily, I don't think it can be easily done. I suppose giving each a unique secondary type, and then updating all items and spells with the remove protections effect (hopefully not messing up too many mod items) could work, but it's a tad sketchy. Link to comment
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