Smoketest Posted April 6, 2006 Share Posted April 6, 2006 The IESDP currently has offset 0x60, Bit 0 undefined in both GAM 1.1 and GAM 2.0. I've verified it's function with both file versions; BG1:TSC and IWD:HoW (GAM 1.1) and BG2:ToB (GAM 2.0). It should also apply to BG1, IWD, and BG2:SoA. 0 = Party AI is On 1 = Party AI is Off Link to comment
Smoketest Posted April 6, 2006 Author Share Posted April 6, 2006 Bit enumeration starts at zero, and not all bits work in all games. For BG1:TSC, IWD1:HoW, BG2:TOB... Bit 0: 0 = Party AI enabled, 1 = Party AI disabled Bit 1 + Bit 2: 00 = small dialog window, 01 = medium, 10 = unused, 11 = large Bits 3-7: Unknown (don't have any visible effect) For IWD:HoW, BG2:TOB... Bit 4: 0 = Normal, 1 = Hide GUI Bit 5: 0 = Normal, 1 = Hide left (options) panel Bit 6: 0 = Normal, 1 = Hide right (portraits) panel Bit 7: Unknown (doesn't have any visible effect) I haven't researched IWD2 yet, and I don't have PS:T. I tested each of the above bits with each of the mentioned games (expansions installed). I suspect the unexpanded IWD is like BG1, as HoW introduced BG2's additional interface controls and 800x600 graphics support that the original game didn't have. BG1's expansion didn't change BG1's interface in this regard; same with BG2. Link to comment
Avenger Posted April 7, 2006 Share Posted April 7, 2006 removed my post, so igi won't get confused Link to comment
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