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EasyTutu NPC Kit Selection


Macready

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Hello -

 

I've just released an EasyTutu add-on which allows for the assignment of kits to each/all of the BG1 joinable NPCs. The details:

 

Have you long dreamed of making Imoen the assassin she was always meant to be?  Wanted Khalid to fulfill his destiny as the terrifying stuttering barbarian of the Sword Coast?  Here is your chance.  The EasyTutu NPC Kit Selection add-on allows you to select kits for any or all of the joinable NPCs in Baldur's Gate 1.  This add-on is intended as a direct replacement for the kit selection feature that is a part of the conventional Tutu installation process.

 

Because this add-on overwrites the default incarnations of the various joinable NPCs with "kitted" versions, it should be installed very early in the overall mod installation order, preferably right after the EasyTutu Degreenifier (if you are using it).  Please note that you should absolutely not install this add-on after NPC-oriented mods such as the BG1NPC Project, or REGEXP-heavy mods such as Tutu Tweaks, as you will run the risk of overwriting some of the work performed by those mods.  Please see the "Mods" section below for a look at where this add-on fits best into the overall mod installation order.

 

This mod should work fine with conventional Tutu as well, if you wanted to pick kits for the NPCs but forgot to do it, or changed your mind about what kits to use.  The same warning about installing it early in the overall mod installation order still applies.

 

The download is available in the "Optional Add-Ons" section of the EasyTutu page. Note that this mod should work fine for conventional Tutu as well -- it even fixes one small issue with the kit selection feature of the Tutu converter, where if the Bounty Hunter kit was selected for Safana, the highest level incarnation of her didn't receive the kit.

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Excellent--we've been talking about doing this for Tutu/Tutu Tweaks to keep it distinct from the core part of the conversion, but we didn't get round to it. Thanks! ;)

 

What selections do you allow? All possible kits based on base classes, or some extra options (e.g. Minsc as a Barbarian)? Have you used alignment restrictions (e.g. Kagain cannot be a Berserker)?

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Hello -

 

Excellent--we've been talking about doing this for Tutu/Tutu Tweaks to keep it distinct from the core part of the conversion, but we didn't get round to it. Thanks! ;)

 

What selections do you allow? All possible kits based on base classes, or some extra options (e.g. Minsc as a Barbarian)? Have you used alignment restrictions (e.g. Kagain cannot be a Berserker)?

 

Since this mod was essentially written to compensate for EasyTutu missing the kit selection feature of the conventional Tutu conversion, I imitated the Tutu version pretty exactly. Some small differences: this mod has no "true class" option -- [N]ot Install for a given NPC yields the true class. I also fixed the one Safana issue from the Tutu version. Aside from those small differences, it is *identical* to what you get the old way.

 

Why do you overwrite?

 

Because it suited me to do so. Certain kits entail item restrictions, some default equipment becomes less desirable with certain kits, etc. A patching approach would inevitably entail assumptions about the state of the CREs to begin with, and assumptions lead to...crap.

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