Bri Posted April 11, 2006 Share Posted April 11, 2006 From Knights of the Dinner Table: Whether they are called hirelings, lackeys, henchmen, or just lowlifes, all flunky-type non-player characters have two things in common: they are low in ability, and high in mortality. If they're not helpful when they're alive, why not get some usefulness out of them after they've died? None require any special skills by the deceased, although cadaver size and state of decay may factor in. 1. Shield against missiles 2. Battering Ram (after rigor mortis sets in) 3. Monster bait 4. Hireling Morale "booster" ("Look what happened to Fred! He didn't follow orders...") 5. Gag gift 6. Castle or Hood ornament 7. Distraction for pursuing/attacking monsters 8. Anchor (best if wearing armor) 9. Clumsy but effective missile weapon (one, two, three, heave!) 10. Set off traps with 11. Melee weapon (when swung by the heels) 12. Fertilizer 13. Treasure storage (may need to gut and clean first) 14. Source of magic spell components 15. Doorstop 16. Sell to necromancers or other corpse collectors. 17. Body parts can be used for practical jokes. 18. Counterweight 19. Excessive mourning over body by PC may convince others of his sincerity and sensitivity. 20. Convenient person to blame (Party points to corpse and says, "He did it!") 21. Pit depth-testing 22. Put head on pole as warning to others 23. Low-lying obstacle (best if camouflaged) 24. Zombie servant (with animate dead spell) 25. Scarecrow 26. Puddle-crossing 27. Booby-trap (with appropriate spells or devices) 28. Emergency rations 29. Monster snack 30. Get to drive in high-occupancy lane without the annoyance of a living passenger 31. Chum 32. Receptacle for a lost soul 33. Advertisement for mortician/taxidermist (prepared corpses only) 34. Extra weight for better vehicle traction 35. Weapons/spell test target 36. Catapult ammunition (best if diseased) 37. Glue (some processing required) 38. Opportunity for dramatic speech about revenge, etc. 39. Ventriloquist's practice dummy 40. Raise up for monster fodder. Repeat as needed Link to comment
BigRob Posted April 12, 2006 Share Posted April 12, 2006 The Practical Adventurer's Guide to Coping with Casualties? Personally, I prefer to combine 24. Zombie servant with: 10. Set off traps. It's much easier when you don't have to carry them, and they for some reason they get so stroppy if you keep ressurecting them and prodding them along with a pike. Link to comment
cmorgan Posted April 12, 2006 Share Posted April 12, 2006 Good laugh... With, of course, crying over the ulimate Cheeze fighting tactic in Tutu: IF ~~ DO ~SetGlobal("NPCFodder","GLOBAL",1)~ EXTERN ~BMyPCAbusesNPCS~ KOTD3 END APPEND ~_BMyHireling~ IF ~!InParty("Honor") !InParty("Courage") InParty("Stupidity")~ THEN BEGIN KOTD3 SAY ~Run Away! Run Awaaaaay!~ END ++ ~I have mercy for you, Hireling~ + EXIT ++ ~Run, then, you silly rabbit + KOTD7 END END IF KOTD7 THEN GOTO KOTD29 IF KOTD29 THEN GOTO KOTD40 IF KOTD40 THEN GOTO KOTD3 alright, I've been reading too much code to finish mis-coding the joke .. you guys carry on from here! Link to comment
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