BR³ Posted April 28, 2006 Author Share Posted April 28, 2006 I am not sure how well a Rilmani would fit into the party--they'd try and balance out whatever you did... An Eladrin would be possible, though, I imagine. It would also give your mod another Good-aligned character, which it seems to be lacking (though that's really not such a bad thing, I guess)Thanks for the input guys, points taken. I dont think i could do a convincing Eladrin as i know less than nothing about them. I COULD, however, probably do enough research to do an eladral aasimar to compliment Asaea... Failing the idea of the eladral aasimar (if you think 2x aasimarii are overkill) the other options floating round my head, other than the Rilmani, are a fallen Dabus or a Glabrezu. Thoughts on either of these 3? Link to comment
Drew Posted April 29, 2006 Share Posted April 29, 2006 A dabus would be fun. You wouldn't even need voicing for it. Link to comment
BR³ Posted April 29, 2006 Author Share Posted April 29, 2006 I thought of a Genasi but i wouldnt know how to build a persona for it... How do you design a character for a creature who's basic heritage is not 'good', 'evil' or 'neutrality', but 'fire'? :confused: Link to comment
Tancred Posted April 29, 2006 Share Posted April 29, 2006 Just like you design any other character, I guess... there are good-hearted, amiable Tieflings (Kylie) and evil, cold Aasimar (Qaida) in Planescape canon, so the basic heritage seems to be only a starting point for any descendant of an Outsider. I would tend to associente some personality trails with elements, though; fire puts me in mind of a quick temper, or a short attention span. Earth, stoic and sensible. Water, empathic and patient. Air, mercurial and flighty. Or you could work it from the opposite end; design a character, and assign an elemental heritage to match. A swashbuckling Spelljammer sailor might fit with the idea of being a Salt Genasi (a son o' the brine!), say... Link to comment
BR³ Posted April 29, 2006 Author Share Posted April 29, 2006 Hmm, ok, i'll think about it. I think i'll get some work done on the basic NPC's first, and then worry about extras. I've extracted all the relevant BAM's for the Abishai'... can someone point me in the direction of a tutorial for how to make them available in BG2 to assign them to a creature/character? I've found the following tutorial which explains the basics, but its not very detailed beyond the process of renaming the animations and making mirror copies http://www.blackwyrmlair.net/~chevar/tutor...opentut&tutID=7 Sorry about the green backgrounds and red shadows - thats how BAM Workshop exports them Red Abishai walking -> Green Abishai casting -> Black Abishai attacking. ------------ Link to comment
BR³ Posted April 29, 2006 Author Share Posted April 29, 2006 OK, i've got a few stray animations i'm trying to find the correct naming format for. Below are the animations i have for the the Black Abishai (the Green and Red ones are identical bar the colouring ). The ones i know the naming scheme for, i've listed as such : any advice on the correct naming for the others would be appreciated. MxxxA1.BAM - Attack #1 MxxxA2.BAM - Attack #2 MxxxCA - Release Spell (i.e finish casting time) MxxxDE - Dying MxxxGH.BAM - Getting Hit MxxxGU.BAM - Get Up (from dead etc) MxxxSC.BAM - Combat Stance (standing still in combat mode) MxxxSD.BAM - Normal Stance, Bored (plays when char is standing still for more than a few seconds.) - or something like that. MxxxSP.BAM - Casting Spell MxxxWK.BAM - Walking Link to comment
BR³ Posted April 29, 2006 Author Share Posted April 29, 2006 The animations below are the ones i cant figure out the naming scheme for Switch stance from Normal Mode to Combat Mode Switch stance from Combat Mode to Normal Mode Normal Stance Running Cheers for any help Link to comment
Grunker Posted April 29, 2006 Share Posted April 29, 2006 Please post some information about the Rilmani, I have no idea what they are A dabus would be fun. You wouldn't even need voicing for it. I agree. A rogue one like Fell? Maybe even Fell, or is that messing too much with PS:T? Link to comment
BR³ Posted April 29, 2006 Author Share Posted April 29, 2006 Fell = a fallen Dabus. So yes, that's what i'm thinking of. It wouldnt be Fell, just someone LIKE Fell in some ways I cant do a non-fallen Dabus because any party trying to recruit a normal Dabus would get shredded beyond recognition by the Lady of Pain Just going to scan the Rilmani pages from my planescape manual, will BBS. Link to comment
BR³ Posted April 29, 2006 Author Share Posted April 29, 2006 OK, posted some guff on the Rilmani here : http://forums.gibberlings3.net/index.php?showtopic=5983 BEWARE - its a 2MB cluster of scanned pics Link to comment
Andyr Posted April 29, 2006 Share Posted April 29, 2006 I'd suggest not Fell, since he's a pretty important pnp character who is documented to stay in the City of Doors. Not sure that any other rogue dabus are known, though. It might be possible for one to be out of the city doing the Lady's work. Link to comment
Tancred Posted May 1, 2006 Share Posted May 1, 2006 I admit, I'd probably recommend not using a Dabus. It's never explained what the Dabus actually are, for the same reason that it's never explained what the Lady of Pain is - they're anomalies that make the Planescape setting possible. If you have a Dabus NPC then you'll have to skirt around the idea of what a Dabus is completely, as there is no canonical answer and, indeed, there isn't supposed to be. And skirting around that issue might be something of a trial. Link to comment
Grunker Posted May 2, 2006 Share Posted May 2, 2006 I admit, I'd probably recommend not using a Dabus. It's never explained what the Dabus actually are, for the same reason that it's never explained what the Lady of Pain is - they're anomalies that make the Planescape setting possible. If you have a Dabus NPC then you'll have to skirt around the idea of what a Dabus is completely, as there is no canonical answer and, indeed, there isn't supposed to be. And skirting around that issue might be something of a trial. <{POST_SNAPBACK}> Well, it might be possible to work around that with a rogue specimen, but I see your point. Link to comment
BR³ Posted May 3, 2006 Author Share Posted May 3, 2006 ... as do i, but what if the ambiguity of the Dabus's is an integral part of the character? After all, he's an NPC - he doesnt have to reveal exactly what he is, any more than Keldorn has to reveal what colour G-string he's wearing on any given day Any takers on advice for the animations? Link to comment
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