Guest Radish Posted April 26, 2006 Share Posted April 26, 2006 Khalid appears to want to say something regarding the demon-boy and his dog Ruffie once I reunite them, as I hear his greeting sound and music, but he doesn't actually say anything. He tries to talk right as the demon is teleporting away, and I hypothesize that that combined with the "all dialogues pause" tweak is causing some kind of problem. But regardless of the cause, I want to see the dialog, so, if someone could tell me where in what .d file it's in, and/or what variables I could dink with using the console to force the conversation prematurely, that would be frickin' swell. Link to comment
Domi Posted May 2, 2006 Share Posted May 2, 2006 It is probably just that. I will see if I can put a delayed timer there or check for not seeing Rufus. The dialogue should be in the Phase 2 folder, D subfolder, X#XZINT.D, unless it is one of the Phase 1s, then it will be in the Dialogue/X#XZAR.D. Link to comment
cmorgan Posted May 15, 2006 Share Posted May 15, 2006 It is probably just that. I will see if I can put a delayed timer there or check for not seeing Rufus. <{POST_SNAPBACK}> Fixed for Alpha 4 by adding !See("Rufie"), found in \BG1NPC\Phase2\DLG\X#KHINT.D // Khalid, With Jaheira In Party, after Albert and Ruffie Disappear CHAIN IF WEIGHT #-2 ~Global("KWJIPARD","LOCALS",1) !See("Rufie")~ THEN _BKHALI KWJIPARD1 ~Whew! A cynical old t-tutor of mine once said, "No g-good d-deed goes unpunished." I'm starting to b-believe him.~ DO ~SetGlobal("KWJIPARD","LOCALS",2)~ == _BJAHEI ~That is the reason your goodness should be grounded in the Balance of Nature. You are not then concerned with punishment or reward.~ == _BKHALI ~Q-quite. I do wonder, though, if it was t-to exactly this sort of situation to which your own t-teaching referred.~ EXIT Also added into X#KHINT.BAF after RESPONSE#100 Wait(2) just in case it was a speed of processing thing Link to comment
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