Avenger Posted April 29, 2006 Share Posted April 29, 2006 #195 IESDP doesn't mention that the dice values are used as the fading speed parameter (the mode in param #2 has no effect on this). The mode just turns on/off the speed. This is important because a speed 0 crashes. #196 This effect starts special effects based on Param#2, but it is used mostly in CFB's (with self as target, even if the resulting projectile will go towards pre-target). #207 This effect has no duration (it is always instant or delayed). Known values of parameter #2 (mode): 0 - stop all action 1 - enable actions This effect stops the gui (timer stops, selections don't work). But scripts and animations work. To re-enable the gui one must start another (delayed) effect with mode=1, otherwise the game will appear frozen. See the usage in the CFB for SPWI308. Link to comment
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