Avenger Posted April 29, 2006 Share Posted April 29, 2006 This is a snippet from PST creature structure as IESDP knows it. 0x0270 52 (bytes) Unknown 0x029c 4 (dword) XP (Secondary class) 0x02a0 4 (dword) XP (Tertiary class) on 0x294 there is an offset and on 0x298 a memory size (not header count). The offset points to a new structure which is basically a list of overlay effects on the actor. These overlays are applied by opcode #201 (whose param #2 is the overlay type, and resource field is the overlay bam). The overlay type seems to be a varied and haphazard group of effects which are implemented with different opcodes in bg2. Such spells as Shield, Armour, Balance in all things (a kind of fireshield). So, a PST creature has a secondary effect list (mixed visual/stat affecting) to make my life harder  The structure of this new subheader is not determined yet. The first 8 bytes contain a resref (the overlay bam) The structure's length is 36 bytes (iirc) and also contains the effect type on a word. The effect type could be 0-18 i think (with 5,9,10 unused or nonexistent). Later i'll make a more specific list. Link to comment
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