Drew Posted April 30, 2006 Share Posted April 30, 2006 This is an idea I've had for a long time. Bioware clearly worked at rebalancing ranged weapons for BG2 as compared to BG1. The problem is that the "logic" behind the enchantment levels of ranged weapons isn't consistent under the current implementation. Enchanted arrows and bolts only give a Thac0 bonus, but bullets give Thac0 and damage. Enchanted bows only give a damage bonus under special circumstances, while enchanted Crossbows and slings do. Obviously, bioware did this to counterbalance the fact that bows grant an extra attack. I think the way they did it, though, was pretty stupid. Here's how I want to rebalance these weapons: Enchanted Arrows, Bolts, and Bullets all grant a simple Thac0 bonus so they will be consistent. Enchanted Bows, Crossbows, and Slings all gain a damage bonus commensurate with their enchantment level (obviously, there may be an exception or two). Bows with a strength requirement will apply that strength bonus to damage. To counterbalance the fact that this makes crossbows less useful overall, crossbows will increase the critical threat range by one Since slings can be used with a shield in the offhand, I don't think they need anything extra to counterbalance the improvements I'd be making to bows. Any input or suggestions would be welcome. I'd also like to know what everyone thinks the best way to do this would be. Do I need to patch each item individually, or could I use a PATCH_IF command to bring the damage in line with the Thac0 bonus on a (more or less) global level? Obviously, I can add the critical bonus to Crossbows in one fell swoop, so Im really only wondering what the best way to approach bows would be. Link to comment
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