CamDawg Posted May 22, 2006 Share Posted May 22, 2006 I believe most of this is known already, but I'll post for posterity. Lore is calculated on-the-fly by the engine for party members. You could set Minsc's lore to 150 in his creature file, but it'll drop to its normal value when he joins the party. I don't know if this is true for non-party members, nor can I think of a way to actually test, as lore is useless for non-party members. To have a non-standard lore value or bonus/penalty, it needs to be applied as an effect. Lore is calculated as ((level * rate) + int_bonus + wis_bonus). Intelligence and wisdom bonuses are from lorebon.2da and the rate is the lookup value in lore.2da, based on class. For multiclass characters, (level * rate) is calculated for both classes separately and the higher of the two values is used--they are not cumulative. For example, a level 13 cleric/13 mage will have 39 lore (13 * 3) not 52 ((13 * 3) + (13 * 1)). I assume dual-class characters work the same way. I'll try and test it further. Link to comment
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