FredSRichardson Posted May 23, 2006 Share Posted May 23, 2006 That's my great progress for the day. The elite goblin in drops the fish! This was all to test my routine for recycling existing CRE's in IWD2 and adding items to them converted from IWD1. Yup, it works -Fred Link to comment
FredSRichardson Posted May 23, 2006 Author Share Posted May 23, 2006 Alright, I think music will be an easy one. Just got the area music to work for AR1000 (AR0000 in IWD2). I had to do it by hand, so I'll have to figure out a generic way of converting over. Fortunately, the music directory in IWD1 is only 75M. Link to comment
FredSRichardson Posted May 24, 2006 Author Share Posted May 24, 2006 Well done! <{POST_SNAPBACK}> Thank you! Running IWD2 and IWD1 on my new machine here is very motivational. IWD2 looks a whole lot better Link to comment
Domi Posted May 24, 2006 Share Posted May 24, 2006 I am *so* envious! Had not have an access to a decent computer with IWD2 in ages. And thanks for all the fish. Heh, someone had to say that, eh? Link to comment
FredSRichardson Posted May 24, 2006 Author Share Posted May 24, 2006 Well, I didn't mean to show off about the new computer. I was just suprised that IWD2 could do something with a larger monitor. It was a nice suprise Link to comment
FredSRichardson Posted May 30, 2006 Author Share Posted May 30, 2006 Today is rant day... I have to admit that as I learn OCaml I become less and less enamored with it. Please, give me PERL! I know it would be 2-3 times slower, but so what? These modding utilities aren't running in real time. Of course PERL would be much worse for all the binary data processing (pack/unpack is lame), but for all the regex, text file I/O, hashing and string operations it would be a lot better. And aside from having to write so many more lines of code, I'm really not too crazy about fighting with ML syntax. It could be that the code I'm hacking is badly structured to begin with. Bad code in any language will leave a lasting bad impression. If I ever have the energy, I might see if I can fix this a bit. Link to comment
Grim Squeaker Posted May 30, 2006 Share Posted May 30, 2006 I've had a look through the WeiMorph code and it's remarkably difficult to understand. It'd be nice to somehow start with blank WeiMorph as opposed to bastardised Icewind Gate. Link to comment
FredSRichardson Posted May 30, 2006 Author Share Posted May 30, 2006 I have to agree with you there. Still, there's enough to go on to make it worthwhile - just barely anyway. I'll probably end up tearing the thing apart more as I go along. I don't need any of the banter related conversions or other BG* specific stuff. Link to comment
Grand_Dracolich Posted December 24, 2006 Share Posted December 24, 2006 Please, please, please finish this mod sometime. I have both Icewind dales and the low resoloution on 1 alone is inconvienent. Link to comment
Grand_Dracolich Posted January 1, 2007 Share Posted January 1, 2007 Sorry for te double post, but when it gets to that stage, I'd like to be a beta tester. I'd need to get the expansion packs, but it sounds like I have the time for that . Link to comment
berelinde Posted January 1, 2007 Share Posted January 1, 2007 He was last online in August. I don't think he saw your post. Link to comment
Grand_Dracolich Posted January 2, 2007 Share Posted January 2, 2007 He was last online in August. I don't think he saw your post. Ah... Well, when he reads this: I have no modding experiance, by the way. I do map for the game Starcraft (I got 3rd place in a contest) which is like a very small scale BG modding. Link to comment
FredSRichardson Posted January 7, 2007 Author Share Posted January 7, 2007 Ah, I'm really sorry for dropping out-of-sight for so long. It's the usual story that RL has been interfering with other things. But I'm not one to loose hope, especially when it comes to things like this At work I was doing an excessive amount of programming and it was really tough to want to do this afterwards, but things have lightened up on that particular front, so I may have some time now. Link to comment
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