teinomana Posted June 10, 2006 Share Posted June 10, 2006 Hi there, I'm working in a conversion and would like to restrict the path of some npcs, allowing them to move only between previously fixed points. I've seen that, somehow, BGII, uses waypoints (for instance, you can check the script wench1, of a wench in a tabern). But I can't find out how the whole thing works: - Why there is no script that actually uses the action 'addwaypoint'? How are the points set?? - It is used in a 'movetoobject ("way1") sentence, but where is this 'object' set? Anyone ever worked with waypoints??? Thanks! Link to comment
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