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Which gods would you like to see?


NiGHTMARE

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Guest Guest

I personally wish to see 3 of the bard gods

Finder

Oghma (sp?)

Melil

 

or a chaos cult... every three levels you get a gift from one of the chaotic gods in the form of an innate ability

or you can make it like you have an innate ability to ask for help from the gods of chaos... and dependent on your good/neutral/evil alignment.. you could get a random favor!

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Guest Dielzen

Clangaddin

Lloth

Eilistraee

The Elven Holy trinity (forget who they are atm)

Halea Brightaxe

Moradorin

 

On a side note, I always loved the Peaceman (Eldath), even played one in RPGA (much to the annoyance of my friends)...that would be a fun one to (role)play, especially after the Slayer incidents

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Ah, saw your post at TeamBG.

 

A Peaceman could be good to play. :)

 

I'm not sure about the Drow pantheon, due to the absence of Drow PCs, but I guess it's a possibility. :) The main deities of the racial pantheons (Clangeddin, Corellon etc...) should definitely make an appearance.

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Guest Guest

By the way, it might help with data entry if one of you has the Core Rule 2 program. A few years ago I was the major person who hosted those files. I stopped working on it ages ago, but the files are still available on the net at www.fantaseum.com

 

Just go to the advanced search and go to the "Book" dropdown box and select the book you want (Faiths&Avatars, Demihuman Deities or Powers&Pantheons)

 

Alternately, if nobody has them, I can email them to one of the modders if desired, just let me know -- dielzen@yahoo.com

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In case you're wondering how this stuff looks, here's a sample:

 

Clangeddin Silverbeard

(The Father of Battle, Lord of the Twin Axes, the Giantkiller, the Goblinbane, the Wyrnslayer, the Rock of Battle)

 

Intermediate Power of Arcadia, LG

Portfolio:  Battle, war, valor, bravery, honor in battle

Aliases:  Clanggedin (Mountain Dwarves), Clanggendin

Domain Name: Abellio/Mount Clangeddin

Superior:  Moradin

Allies:  Arvoreen, Cyrrollalee, Helm, the Gnome Pantheon (except Urdlen), the Morndinsamman (except Abbathor, Deep Duerra, Laduguer), Tempus, Torm, Tyr, the Red Knight

Foes:  Abbathor, Deep Duerra, Garagos, Laduguer, Surtr, Thyrm, Urdlen, Vaprak, the Goblin and evil Giant pantheons

Symbol:  Two crossed battle axes

Wor. Align.: LG, NG, CG, LN, N, CN

 

The Church

 

Clergy:  Clerics, crusaders, specialty priests, fighters

Clergy's Align.: LG, LN

Turn Undead: C: Yes, Cru: No, SP: No

Cmmnd. Undead: C: No, Cru: No, SP: No

 

All clerics (including fighter/clerics), crusaders, and specialty priests (including fighter/specialty priests) of Clangeddin receive religion (Dwarven) and reading/writing (Dethek) as bonus nonweapon proficiencies.

 

Specialty Priests (Alaghor)  {those who demonstrate valor in battle}

 

Requirements: Strength 15, Wisdom 9

Prime Req.: Strength, Wisdom

Alignment: LG, LN

Weapons: Any

Armor:  Any

Major Spheres: All, combat, guardian, law, protection, sun, war

Minor Spheres: Charm, creation, divination, elemental (earth), healing, necromantic, travelers, wards

Magical Items: Same as clerics

Req. Prof.: Battle axe; armorer or weaponsmithing

Bonus Prof.: Blindfighting, one weapon style specialization

 

While most alaghor (plural form of alaghar) are shield (mountain) dwarves or gold (hill) dwarves, members of nearly every dwarven subrace are called to be specialty priests of Clangeddin's clergy.

Alaghor may multiclass as alaghar/fighters, and if the DM allows kits for multiclassed characters, they may take any allowed fighter/cleric kit for dwarves.

Alaghor may select nonweapon proficiencies from the warrior group and fighting style specializations normally available only to warriors without penalty if the DM is using fighting style specializations from the Complete Fighter's Handbook or Player's Option: Combat & Tactics.  Such fighting style specializations include weapon and shield style, two-handed weapon style, two weapon style, etc.

Alaghor can cast command (as the 1st-level priest spell) in combat situations twice per day.

At 3rd level, alaghor can cast spiritual hammer or rockburst (as the 2nd-level priest spells) once per day.

At 5th level, alaghor can cast strength (as the 2nd-level wizard spell) on themselves once per day, receiving the benefit as if they were warriors, or they can cast strength of one (as the 3rd-level priest spell) once per day.

At 7th level, alaghor can cast axe storm of Clangeddin (as the 4th-level priest spell) or defensive harmony (as the 4th-level priest spell) once per day.

At 10th level, alaghor can cast detect magic (as the 1st-level priest spell) at will.

At 13th level, alaghor can inflict a triple-damage battle axe blow once per day.  (The attack must be selected after a successful hit, but before the damage is rolled.)

At 13th level, alaghor who are not multiclassed can make two melee attacks per round.

At 15th level, alaghor can cast blade barrier (as the 6th-level priest spell) once per day.

 

Special Clangeddite Spells:

 

1st Level - Silverbeard

2nd Level - Rockburst

4th Level - Axe Storm of Clangeddin

 

It obviously doesn't have all the information, although I think some do, stay tuned ;-)

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One more

 

Lliira is ever-changing, ever-moving, ever alive. She embodies happiness, freedom, and joyful movement. She is not an ambitious deity, nor does she like pretense, so she is rather uncomfortable with her new role in the events surrounding the disappearance of Waukeen.

 

For over 10 years now, Waukeen has been unheard from in the Realms, and she has been publicly announced by her priesthood to be destroyed or dead. Lliira promised Waukeen during the Time of Troubles to guard her portfolio and godly power until she returned for it, but Lliira has not been able to find any trace of Waukeen since she last saw her during the Godswar. In 1365 DR, she felt forced to take over Waukeen's disintegrating church to preserve what she could for the return of her friend. She sent a prophet to the gates of every temple to Waukeen to speak to the Waukeenar. He was to emphasize Waukeen's uncertain status (that she could not be found in the Realm or her home plane and showed no sign of appearing in the near future) and Lliira's regency (not appropriation of the position), but the Waukeenar, already in a panic-stricken state after receiving no new spells for years, immediately heard what they thought were going to hear and recorded that Waukeen was dead.

 

Lliira is rather uncomfortable with her new role as the shepard of the bulk of the former flock of Waukeen. Though she is only holding Waukeen's portfolio at its regent, the increased power the Waukeenar are delivering to her is a constant temptation, and the prospect of completely folding the power of Waukeen into herself grows sweeter to Lliira each day. Still, she holds off doing so out of loyalty to her friend and to respect the promise that she made.

 

Lliira's allegiance is to Sune (who until recently was also served by Selune), though her closest everyday ties are to Milil, and the two powers often work together. Because of this close relationship, scholars have often become confused about her ultimate loyalty; although she is allied to Deneir, Milil, and Oghma, Oghma is not her superior. A nasty legend surfaced after the Time of Troubles that Lliira hunted down and killed Leira, the lady of the Mists, since their names were similar. This is patently untrue.

 

Ceremonial vestments of Lliira for joybringers of both genders consists of a skin-tight outfit divided into unequal orange, yellow, and red sections. One leg may be yellow, the other red, one sleeve orange, the other yellow, the front orange, and the back yellow. A sleeveless robe is worn over the entire affair in patches of yellow, red, and orange. Plunging necklines are common among both priests and priestesses, and the hair is worn long for both genders of joybringers, although it may flow free or be bound up in any manner of hairdo. Elaborate earrings are also worn by joybringers of either gender, and cosmetics, anklets, bracelets, and delicate chain belts may also be seen; personal variations in dress are prmitted and even encouraged.

 

The red, yellow, and orange coloration of the Lliiran faith is continued in the field in armor, overrobes, cloaks, and outdoor clothing as much as possible. When it is not possible, a cloak featuring some red, yellow, and orange fabric is preferred, even if it but sports piping in those colors.

 

Can save you guys a tad of time on the data entry, unless you already have it all done :)

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