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Disable Movies=1 bug?


teinomana

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Hi to everyone,

 

I'm workhing in a total conversion of BGII based in the idea that the PC group travel to the real-today-shopping-obsessed world. I'm preparing the website with some screenshots and files to download, I'll post it here when I'm done...

 

I would like to ask your help in the following problem: when I disable the movies through the baldur.ini file, everytime my party go to sleep the pointer/mouse disappears!!

If I enter another screen and then go back to the main action screen, the pointer is back... Strange, isn't? Did that happen to you??

 

Any help would be much appreciated!

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Hi again,

 

Finnally, what I found is this:

 

In order to get rid of the annoying intro animations, you can:

A- If the installation is FULL, just delete the bif under CD2/movies/movies.biff

B- If the installation is from CD, delete de movies.biff from the chitin.key (using DLTCEP, for instance)

 

I tried B and it worked. I guess that when I distribute my mod people won't have to worry about intro movies...

Any other suggestions?

 

Thanks.

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You can probably work something into a Weidu installer that would automatically overwrite the bif file if a full install was detected. I'm not sure how you would go about editing the chitin.key though.

 

I wish you the best of luck with the project though, a TC of any kind is a collossal amount of work, and if you're going to put it in a modern setting... that's a lot of new areas/animations and other stuff to have to make. Perhaps you could try a very short side adventure for a BG party to start with, to limit the amount of work required.

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You can probably work something into a Weidu installer that would automatically overwrite the bif file if a full install was detected. I'm not sure how you would go about editing the chitin.key though.

I've done that :rolleyes:. I didn't think anyone would have a use for it, though.

You can download it here if you like.

 

I think it's a mistake to try make a TC, though.

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Thank you, I'll have a look at your installer!

 

You are right that doing a TC is a huge amount of work. Actually, mine is a short side adventure, limited to only 10 small diferent areas, and I'm putting very few new animations. But I did finish the new areas, and the main setting, and modifyed the whole interface graphics... When I finish with the scripting I'll have to tidy up the package and make the installer... and it will be finished. For the moment, I learned a lot of things on doing areas, graphics and animations, and some scripting, but nothing about packaging the mod, that will be my next step, and that's why I asked your help...

I'm working in a web, will post it here when it's online.

 

About editing the chitin.key, I did it with no problems, I suppose it's ok to tell weidu to include the edited chitin.key if the previous installation is not full?

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WeiDu may well be able to drop an edited chitin.key (or at least you should be able do it with a batch file), but the user may have to manually back it up beforehand should they wish to do an uninstall... poking around the "how-to" forum should provide some more info.

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