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Problem with Valinor


Guest Chris

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Guest Chris
Posted

Okay, so Auren's just been approached by Valinor and Arianna after coming out of the Windspear Hills dungeon. Valinor says that he's been searching for her for months and has something to discuss with her. And then...nothing. The dialogue just ends and he stands there (well, and Reviane appears, but I can't see why that could be causing problems). Trying to talk to him or Arianna just elicits a "Goodnight ladies, ladies goodnight". What the...? I can tell them to rejoin the party (even though they were never in it to start with, and their lack of portraits makes it clear that they aren't ever meant to be) or to go away. This is my first time through the mod, so I don't know what they're actually supposed to say, but this can't be right.

 

Here's my WeiDU log, though I'm not sure which of these mods, if any, could be causing a problem.

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name

~SETUP-ERINSOUNDSET.TP2~ #0 #0 // Erin Soundset for BGII

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes

~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight

~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue

~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks

~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause

~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard

~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)

~G3TWEAKS.TP2~ #0 #191 // 100% Learn Spells

~G3TWEAKS.TP2~ #0 #197 // Add Ammo Belts and Potion Cases to SoA

~G3TWEAKS.TP2~ #0 #221 // Improved Fate Spirit Summoning

~G3TWEAKS.TP2~ #0 #231 // Change Jaheira to Neutral Good

~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries

~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour

~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations

~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies

~SETUP-D0TWEAK.TP2~ #0 #9 // Kill Cespenar

~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones

~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn

~SETUP-UB.TP2~ #0 #7 // Restored Encounters

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"

~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher

~SETUP-UB.TP2~ #0 #12 // Item Restorations

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs

~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations

~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse

~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (TOB Required)

~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction

~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes

~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells

~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity

~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits

~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities

~SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components)

~SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items

~SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit

~SETUP-APACK.TP2~ #0 #0 // Dual Wielding fix and Rogue Shop

~SETUP-APACK.TP2~ #0 #1 // Thief kit & HLA revisions

~SETUP-APACK.TP2~ #0 #2 // Bard kit & HLA revisions

~SETUP-APACK.TP2~ #0 #5 // Elven Charm/Sleep resistance fix

~NPCKIT/NPCKIT.TP2~ #0 #0 // NPC Kit Pack

~NPCKIT/NPCKIT.TP2~ #0 #1 // Anomen Gains Helm Kit on Passing Knighthood Test

~NPCKIT/NPCKIT.TP2~ #0 #2 // Anomen Gains Berserker Kit on Failing Knighthood Test

~NPCKIT/NPCKIT.TP2~ #0 #3 // Prevent CN Anomen Gaining a Holy Symbol

~NPCKIT/NPCKIT.TP2~ #0 #5 // Give Imoen Adventurer Kit

~NPCKIT/NPCKIT.TP2~ #0 #18 // Give Nalia Adventurer Kit

~NPCKIT/NPCKIT.TP2~ #0 #28 // Give Sarevok a Proper Deathbringer Kit

~NPCKIT/NPCKIT.TP2~ #0 #29 // Improved Specialist Mage Descriptions

~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)

~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"

~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation

~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)

~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell

~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix

~SETUP-EASE.TP2~ #0 #20 // Female Edwina

~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).

~SETUP-JPS_PORTRAITS.TP2~ #0 #0 // Alternate Aerie Portrait by JPS

~SETUP-JPS_PORTRAITS.TP2~ #0 #5 // Alternate Viconia Portrait by JPS

~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements

~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements

~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements

~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only

~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot

~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence

~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet

~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials

~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement

~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw

~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper

~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns

~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen

~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement

~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home

~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation

~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)

~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)

~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep

~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City

~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi

~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus

~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District

~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune

~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai

~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter

~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var

~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks

~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights

~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians

~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks

~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King

~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"

~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters

~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters

~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead

~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems

~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers

~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA

~SETUP-TACTICS.TP2~ #0 #23 // Smarter Beholders

~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches

~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs

~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet

~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons

~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove

~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants

~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls

~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V3 for BG2:SoA

~SETUP-YASRAENA.TP2~ #0 #0 // Yasraena v7 (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2)

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2)

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2000 // Improved Difficulty System. (v2)

 

Any help would be appreciated - apart from this problem I've really enjoyed the mod so far. Unlike most mod NPCs (with a few exceptions), she seems to fit into the game pretty seamlessly, although the one thing that does jar a bit is her habit of replying to some characters (I recall Firkraag, and I think there were others) just before you do, making it look like you're responding to her. Maybe giving the characters in question another line between Auren and Charname's responses would sound better?

Guest Guest
Posted

I ran into this problem, too, then reloaded a pre-travel autosave. The encounter was triggered when I entered the Temple District from outside Athkatla (IIRC) and I encountered this problem even after reloading twice and repeating my steps. The actual dialogue code looked fine when I glanced at it, but I didn't do a full-fledged exam. Finally, I tried going to a different area and the full talk ran smoothly. If possible, that's what I'd try as a workaround.

 

The only mods I had installed in common with the above other than Auren when I observed this behavior were Ascension, Song and Silence and UB.

Posted

That was me in the above post. :rolleyes:

Guest Chris
Posted

Yeah, that seems to have worked - I CLUA'd into another area and the encounter ran properly. Thanks.

Posted

Ive run through that dlg code hundreds of times and it didnt really matter where I was when the talk started, sometimes the talk just wouldnt work. Reloading or CLUAing to another area always worked for me...though it did take a number of times sometimes.

Posted

Okay, my only idea on this is that Valinor might be talking before Arianna (the next speaker) has spawned. I imagine if your party is close to the edge of the screen, the moment Valinor appears he'll immediately speak but Arianna might not have spawned yet. However, if you're further away from the edge, there's the delay when Valinor walks towards Auren and obviously in that time Arianna will have spawned and everything will be fine.

 

So my suggestion is taking the following block in K#Valin.baf

 

IF
Global("ValinorAriannaTalk","GLOBAL",0) 
See("K#Auren")
InParty("K#Auren")
THEN
RESPONSE #100
Dialogue("K#Auren")
END

 

And adding an extra check to make sure that Arianna has also spawned. This could be Exists("K#Arianna") (if that's her death variable) or See("K#Arianna"). The later would be if you want to make sure that both of them are close enough (to make it slightly more realistic). Though Exists might be a slightly more solid fix, if I'm right that is.

 

However, theacefes might want to test this first.

Guest Chris
Posted

I don't think that's it - when I ran into the problem, both Valinor and Arianna had spawned well before the dialogue started (and subsequently aborted).

Posted
I don't think that's it - when I ran into the problem, both Valinor and Arianna had spawned well before the dialogue started (and subsequently aborted).

 

That's very odd. The only reason the second line wouldn't show is if for some reason the next speaker is unable to speak. However, given that they won't have any odd effects on them (because they're just spawned) the only reason I can think of for why they can't speak is that they don't actually exist yet.

Guest Chris
Posted

Well, it turns out I had a save left over just before I ran into this, so I tested it a few more times, and Arianna always spawns before dialogue starts, so that can't be the problem. As far as I can tell, the times it doesn't work are those when Arianna reaches you (and stops walking) before Valinor gets to you and initiates dialogue, whereas if Valinor gets there first and Arianna is still on her way then it works properly. It appears that for some reason the game thinks she's unable to speak if she's stopped. I don't know anything about coding, so I can't really tell why this might happen, but it does seem fairly odd.

Posted
Yeah, that seems to have worked - I CLUA'd into another area and the encounter ran properly. Thanks.

 

First off I would thank like to thank you for emailing me the link for this site. <redneck_1st> I really appreciate it.

 

Now I'll admit that we met up with Valinor and Arianna in the Docks area we were in a battle fighting some Cowled wizards<chickens> :( Now it was mentioned the conversation about them trying to get her to work for them as a mercenery< I think this is what it was it's been a bit since that came up> Now when she told him "NO" he mentioned that she owed him. Also he mentioned that she would see him again. Or something along these lines.

 

Now since than I've been through everything including the underdark and haven't seen hide nor hair of them. All I've got left to do is the Druids grove and the three areas that are added after you emerge from the underdark. Not to mention that I've still got the keep if I decided to do that before I kick ole Irenicuses tail for the last time.

 

Also did you tweak the Druid grove with this mod? That are now has some more things added like shambling mounds and a Golem I think it was earth.

 

Not to mention that the one you challange the first time is a reall butt kicker. Having a hell of a time with her and I've got 9th lvl spells.<G>

 

Wonder if I might have a mod conflict going on here some where Cause like I said not seen that pair and theres not been much chatting to show that Auren and Natalie have a relationship going on.

 

Hope you can understand this and give me some help. Any questions just ask.

 

DragonMaster

Posted

Auren and Nalia's banters should kick in every couples of game days. Make sure you don't rush through the game because otherwise you won't get to see the completion of the SoA Romance.

 

As for right now, the only encounter in the mod is what you experienced with Valinor and Arianna. There are plans to bring them back in ToB.

 

I didn't do any tweaking with the Grove, so I'm no sure why you are seeing new creatures unless you have another mod installed that put them there or they were there to begin with.

 

Thanks for your interest in the mod though. It's good to see that people are playing it.

 

If you really want to see more of the relationship talks, try resting a lot to make time pass.

Posted

;)

Auren and Nalia's banters should kick in every couples of game days. Make sure you don't rush through the game because otherwise you won't get to see the completion of the SoA Romance.

 

As for right now, the only encounter in the mod is what you experienced with Valinor and Arianna. There are plans to bring them back in ToB.

 

I didn't do any tweaking with the Grove, so I'm no sure why you are seeing new creatures unless you have another mod installed that put them there or they were there to begin with.

 

Thanks for your interest in the mod though. It's good to see that people are playing it.

 

If you really want to see more of the relationship talks, try resting a lot to make time pass.

 

 

Well now will have to admit that I've got over a 100 game days racked up so far. So I don't believe that I'm playing it to fast to be honest with you there. Sleep on a regular basis on account of re-memorizing spells.

Don't have a cleric in the party never felt a need for one to be honest with you there. Especially with so many healing potions in the game.

 

Now not many talks in regards to Auren. And just a small handful of love talks. One I do love is when Auren calls Bodhi an "Ugly Bitch" in the graveyard area after the underdark. :p

 

Guess it might have been another mod I added that modified the druid grove. That things going to go it's a real bitch to do now. :( Especially when all you've got is a normal staff and she immune to everything including most spells

 

Will have to admit that so far the mod is pretty good and would love to see you expand more on it as well as for the love talks between Nalia and Auren.

 

JoHN

Posted
Okay, so Auren's just been approached by Valinor and Arianna after coming out of the Windspear Hills dungeon. Valinor says that he's been searching for her for months and has something to discuss with her. And then...nothing. The dialogue just ends and he stands there (well, and Reviane appears, but I can't see why that could be causing problems).

I have nothing more constructive to offer than the possibility of a conflict with Reviane as to who should be doing the talking.

 

Also did you tweak the Druid grove with this mod? That are now has some more things added like shambling mounds and a Golem I think it was earth.

Are you sure you haven't installed Tactics' Tougher Druid Grove?

Posted

Grim asked me to take a peek at this. Both Valinor and Arianna have dplayer3.bcs assigned--presumably they were made from character files in a multi-player game? :blush: The problem is that dplayer3.bcs contains this gem:

 

IF
!InParty(Myself)
THEN
RESPONSE #100
	Dialogue(Player1)
	ChangeAIScript("",DEFAULT)
	SetDialog("multig")
END

 

Arianna, not being a party member, is having her dialogue file swapped for multig, leaving Valinor without a valid link after his first state. Valinor has valid blocks that always return true above this, never giving it a chance to fire before his dialogue. Arianna has true blocks until she reaches Player1, consistent with the observed behavior. Unassigning the dplayer3 script for both Valinor and Arianna should eliminate the issue.

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