Grim Squeaker Posted November 17, 2005 Share Posted November 17, 2005 I took a screenshot of the error, but how do I post that and the .tp2 file? I looked in the forum 'help' and it said there would be a browse button, but I can't find one. Is it enabled in this topic? <{POST_SNAPBACK}> I'm pretty sure non-moderators can't attach files to posts. You'll have to host it somewhere else and then link to it. Quote Link to comment
Andyr Posted November 17, 2005 Share Posted November 17, 2005 As for the .tp2, just copy-paste the text from the file itself. Use [ code ] and [ / code ] tags (without the spaces there) if you want. Quote Link to comment
Nickop Posted November 17, 2005 Share Posted November 17, 2005 Ok, I'll type what's in the screenshot (I have some questions about it, i'll put them between //'s): 'Install Component (Chosen of Deneir) [Y]es or [N]o or [Q]uit? y Installing [Chosen of Deneir] Adding C!Deneir Kit ... // Is the C! what the cleric remix uses?// Stopping installation because of error. ERROR Installing [Chosen of Deneir], rolling back to previous state Will uninstall 0 files for [CHOSEN OF DENEIR/SETUP-CHOSEN OF DENEIR.TP2] component 0. Uninstalled 0 files for [CHOSEN OF DENEIR/SETUP-CHOSEN OF DENEIR.TP2] component 0. ERROR: Invalid_argument("Filename.chop_extension") //This is the problem then?// PLEASE email etc.' Onto the .tp2 then. You want the whole file. OK then: BACKUP ~Chosen of Deneir/backup~ // so WeiDU can uninstall AUTHOR ~nick.owenpetch@googlemail.com~ // contact address if installation fails BEGIN ~Chosen of Deneir~ // name of this component //internal name of kit ADD_KIT ~C!Deneir~ // appended to CLASWEAP.2da ~C!Deneir 0 0 1 1 0 1 0 0~ // appended column-wise to WEAPPROF.2da ~C!Deneir 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ // appended to ABCLASRQ.2da ~C!Deneir 0 0 0 0 9 0~ // appended to ABCLSMOD.2da ~C!Deneir 0 0 +2 +2 +2 0~ // appended to ABDCDSRQ.2da ~C!Deneir 0 0 0 0 17 0~ // appended to ABDCSCRQ.2da ~C!Deneir 0 0 0 0 15 0~ // appended to ALIGNMNT.2da ~C!Deneir 0 0 0 1 0 0 1 1 0~ // appended to DUALCLAS.2da ~C!Deneir 1 0 1 1 0 1~ // path to your CLAB-style 2da file ~override/A#feral~ // PC races and classes allowed to use this kit, from KITTABLE.2da ~K_C_D K_C_E K_C_G K_C_H K_C_HE K_C_HL K_C_HO~ // usability flags, added to the end of the KITLIST.2da entry ~0x00004000 3~ // HLA table to use; see LUABBR.2da ~C!3~ //Is this a HLA table from the divine remix? // list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da ~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~ // Lower, mixed, and help kit names and descriptions, added to KITLIST.2da SAY ~Chosen of Deneir~ SAY ~Chosen of Deneir~ SAY ~CHOSEN OF DENEIR:// I cut this out (too long) That's it then. Thanks for the previous help, and I hope you can help with this aswell. Quote Link to comment
Grim Squeaker Posted November 17, 2005 Share Posted November 17, 2005 C! is used for some of Divine Remix, because it's Cam's prefix. He uses it on all his work. Quote Link to comment
Nickop Posted November 17, 2005 Share Posted November 17, 2005 I'll change the prefix then. I think i'll use N!. Unless that's already taken. Cheers. Quote Link to comment
NiGHTMARE Posted November 17, 2005 Author Share Posted November 17, 2005 This thread is the place to view and reserve prefixes (yes everyone, BWL seems to be up again!). Quote Link to comment
Andyr Posted November 17, 2005 Share Posted November 17, 2005 The error might be because you want to specify override/A#feral.2DA and not just override/A#feral. Quote Link to comment
Nickop Posted November 18, 2005 Share Posted November 18, 2005 (edited) NiGHTMARE, I checked out the prefix link, but the tables just say 'I am sorry but this table contains no rows.' I tried using Internet Explorer and Firefox, but neither showed anything. Edit:Prefix database works properly again now, I'm registered as N_. Andyr, I'll try that and see what happens. Does that mean the rest of my file is OK then? Edit: It works fine now. Now all I have to do is sort out the abilities, alignment and HLA table. Also, i'm going to try and make some spindle disks, using a sling with unlimited ammo but very short range. Would it be possible for me to make every spell take one round to cast, because Chosen of Deneirs cast using the song of Deneir. Perhaps if I make a 'Book of Universal Harmony' item that can be equipped which has that ability? Anyway, thank you everyone for your help, I wouldn't have got this far without you. Edited November 20, 2005 by Nickop Quote Link to comment
Andyr Posted November 18, 2005 Share Posted November 18, 2005 Looks fine to me, yeah. If you have the Feralan installed then you should find your kit gets the abilities of the Feralan applied to him. Quote Link to comment
Seifer Posted November 19, 2005 Share Posted November 19, 2005 One for you lot to ponder over. What's the most effective manner of limiting a kit to only one attack per round. I'm already limiting weapon specs to one star a piece but would like to be doubly sure. Quote Link to comment
NiGHTMARE Posted November 19, 2005 Author Share Posted November 19, 2005 Add a spell in the CLAB which has a Attacks Per Round Modifier (stat #1); set the type to 1 (flat value modifier) and the key to 1 (1 attack per round). Quote Link to comment
Seifer Posted November 19, 2005 Share Posted November 19, 2005 That's what I thought but best to be sure. Cheers Nick Quote Link to comment
Nickop Posted November 20, 2005 Share Posted November 20, 2005 A couple more questions: 1)Would it be possible to make my kit cast all spells at the same speed (1 round for each). 2)At the moment my kit has no spells even in the spellbook. Do I have to assign them, or is it because I have Divine Remix installed? Quote Link to comment
Seifer Posted November 20, 2005 Share Posted November 20, 2005 1) I imagine you'd have to set each spell to the speed you'd like. You can probably take a canvas approach to this via weidu. 2) Is your new kit a mage/bard kit? Quote Link to comment
NiGHTMARE Posted November 20, 2005 Author Share Posted November 20, 2005 2)At the moment my kit has no spells even in the spellbook. Do I have to assign them, or is it because I have Divine Remix installed?<{POST_SNAPBACK}> If the kit is a cleric, druid, paladin or ranger, then yes. If it's a wizard or bard, no . Quote Link to comment
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