CamDawg Posted May 21, 2004 Share Posted May 21, 2004 That's the current scheme we're employing since v0.8.2. Link to comment
Andyr Posted May 21, 2004 Share Posted May 21, 2004 Rath: That's what we did to try and fix it first time round. EDIT: Ah, Cam beat me to it. Link to comment
BevH Posted May 21, 2004 Share Posted May 21, 2004 If something's being removed from the spellbook, that's probably us doing it intentionally when we shouldn't be. Which kit lost the druid spells, and which ones did they lose? Just Entangle? We think the spell unmemorisation must be due to the spell slot number changes, though we're not still sure why it happens. A workaround could be to not make kitted Clerics lose one per level, but we'd have to rebalance them some other way then. Hmmm... Will take a look later to see if it's happening in the Silverstar spellbook and which spells are being removed. The game I'm currently playing I'm using a cleric/thief multi. But it also is happening with Anomen and Aerie too. Link to comment
Guest Guest Posted May 21, 2004 Share Posted May 21, 2004 Just a silly question ... but could you edit the 2da so that all clerics have one less spell per level & then add a spell per level back to vanilla clerics some other way? Perhaps that is why I'm having a somewhat related issue that Jaheira is missing one druid spell per level? Consistently up the level rungs, a druid she has one less spell of each level than she should on the spell table. Link to comment
Idobek Posted May 21, 2004 Share Posted May 21, 2004 I have had a quick look at this. I believe I have discovered the cause of the Jaheira problem. It is in fact a SoA druid problem, you are removing the spell per level via mxsplwis.2da and adding it back for trueclass clerics via clab and for druids via mxspldru.2da. In SoA there is no mxspldru.2da, therefore druids are losing a spell per level. Link to comment
NiGHTMARE Posted May 21, 2004 Share Posted May 21, 2004 Couldn't it be coded to append to all .2das whose names begin with CLABDR instead? Link to comment
Idobek Posted May 21, 2004 Share Posted May 21, 2004 Possibly, it is quite likely the the first column of a clab is actually ignored by the engine (ie it could contain anything, as long as it exists) so APPENDing the clabs to add the extra spell per level would work. However, the larger problem is the loss of memorized spells. This is caused by the addition and removal of spells at the same time (Cam and Andyr know what I'm talking about). Unfortunately, I cannot think of a way to deal with this problem. Link to comment
BevH Posted May 22, 2004 Share Posted May 22, 2004 Sorry it took a while to get back on this. I don't remember all the spells that are supposed to be in the spellbook. So I'll list the ones that are still there. My PC is a cleric/thief multi, just to remind you, but this also happens to Anomen and Aerie. Level 1 Armor of Faith Bless Command Cure Light Wounds Curse Detect Evil Doom Faerie Fire Magic Stone Protection From Evil Remove Fear Sanctuary Shillelagh Level 2 Aid Chant Draw Upon Holy Might Find Traps Hold Person Know Alignment Resist Fire/Cold Silence 15' Radius Slow Poison Spiritual Hammer Level 3 Alicorn Lance Animate Dead Cure Disease Cure Medium Wounds Dispel Magic Glyph of Warding Holy Smite Moonblade Negative Plane Protection Remove Curse Remove Paralysis Level 4 Cause Serious Wounds Cloak of Fear Cure Serious Wounds Death Ward Farsight Free Action Holy Power Lesser Restoration Neutralize Poison Poison Level 5 Cause Critical Wounds Cure Critical Wounds Flame Strike Greater Command Magic Resistance Mass Cure Pixie Dust Raise Dead Repulse Undead Righteous Magic Slay Living True Seeing Level 6 Aerial Servant Blade Barrier Bolt of Glory Conjure Animals Dolorous Decay Harm Heal Wondrous Recall Level 7 Confusion Gate Greater Restoration Holy Word Ressurection Shield of the Archons Symbol, Death Symbol, Fear Symbol, Stun Unholy Word (Anomen only) Link to comment
NiGHTMARE Posted May 22, 2004 Share Posted May 22, 2004 I've only check levels 1-4, but of those only Protection from Evil 10' radius is missing (and IIRC it's been mentioned before). EDIT: okay, I've now looked through levels 5-7 as well. They only other spell that they're missing is Regeneration at level 7. Though I should probably note that I've only checked the original BG2 spells, not any of the new ones added by the mod. Link to comment
BevH Posted May 22, 2004 Share Posted May 22, 2004 Also, in the HLAs, Storm of Vengeance isn't showing up either. Link to comment
NiGHTMARE Posted May 22, 2004 Share Posted May 22, 2004 Kitless clerics don't have access to either of the spheres Storm of Vengeance is in (war, weather), so that's as it should be. Their new ability to cast Elemental Transformation (Earth), Elemental Transformation (Fire) and Greater Elemental Summoning should more than make up for it Well, if they do actually recieve them that is (I hope so). Link to comment
BevH Posted May 22, 2004 Share Posted May 22, 2004 Ack, I forgot about the forbidden spheres thing. Anomen does get the elemental transformation ones. I don't remember if my PC or Aerie does. And that may have something to do with the fact that they are multi-classed. I'll check it later. Link to comment
Andyr Posted May 22, 2004 Share Posted May 22, 2004 In the next version Anomen will actually lose the Elemental Transformation spells, as we thought it's more characterful to make them belong only to their Elemental spheres rather than Combat too (as most deities grant access to at least one of these). Thanks for your patience and posting, Bev! Link to comment
BevH Posted May 23, 2004 Share Posted May 23, 2004 In the next version Anomen will actually lose the Elemental Transformation spells, as we thought it's more characterful to make them belong only to their Elemental spheres rather than Combat too (as most deities grant access to at least one of these). Thanks for your patience and posting, Bev! Hey, that's OK. Anomen is big enough as it is. Although, if I could only find a way to keep him from being turned to stone and such... No problem. I'm glad I can help out. I really, REALLY want this mod to work the way it's supposed to! Link to comment
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