devSin Posted July 10, 2006 Share Posted July 10, 2006 UHLEAVE6.bcs - Johanna never sets her globals, so once she moves to the room, she never comes back. With a husband like that, who can blame her! For kicks, we could also open the door before they try moving to/from the room, but I wouldn't call it a bug. They're UHLEAVE5 and 6. Link to comment
CamDawg Posted July 10, 2006 Share Posted July 10, 2006 ... first public fix. The last blocks should be toggling Global("Move","LOCALS") between 0 and 1, yes? COPY_EXISTING ~uhleave5.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPACE_TEXTUALLY ~EscapeAreaMove("AR1105",779,447,2)~ ~EscapeAreaMove("AR1105",779,447,2) OpenDoor("DOOR1105")~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~uhleave6.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~(\[709\.301\])~ ~([709.301]) SetGlobal("Move","LOCALS",1)~ REPLACE_TEXTUALLY ~(\[717\.502\])~ ~([717.502]) SetGlobal("Move","LOCALS",0)~ REPACE_TEXTUALLY ~EscapeAreaMove("AR1105",717,502,10)~ ~EscapeAreaMove("AR1105",717,502,10) OpenDoor("DOOR1105")~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted July 10, 2006 Author Share Posted July 10, 2006 Yeah. I like opening the door when they move. It accounts for the PC closing the door. This is what I have for them, but it's a bit over-the-top for this: EDIT: oops, I wasn't clear about the door. I'm referring to the door inside the inn. If the PC is visible and then door is closed, they'll just try to break it down full-frontal. I doubt it's rarely an issue during gameplay (if at all). Opening the door just makes sure that they can actually get to the point they're trying to MoveToPoint(). I'm not concerned about the door outside. Most NPCs have magic garters equipped that let them walk through exterior doors. Link to comment
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