Caedwyr Posted July 31, 2006 Share Posted July 31, 2006 Would it be possible to remove all weapon/armor/equipment restrictions from all kits and classes, and then to re-assign them to individual phantom kits? The customized armor/item/weapon restrictions could then be created for each class by applying multiple phantom kits to the kit the player is seeing be used, and this would allow for new kits to have much more freedom in its restrictions. Hacky. Yes, but it may work without obvious effects from the player's perspective. Link to comment
Avenger Posted July 31, 2006 Share Posted July 31, 2006 Yeah, i suggested this earlier. A less radical solution would be to merge the cleric kits and use the few freed up bits. Link to comment
Andyr Posted July 31, 2006 Share Posted July 31, 2006 Nice to see you about, Caedwyr. This is something I for one would be interested in for Divine Remix, but we'll have to see what all the team decides... Link to comment
NiGHTMARE Posted August 1, 2006 Share Posted August 1, 2006 I've proposed this idea myself:) What we'd first need to do is come up with a list of flags which contain other, hard-coded effects (e.g. extra hit-dice, or a penalty to thief skills). Link to comment
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