CamDawg Posted August 4, 2006 Share Posted August 4, 2006 Monk fists are hardcoded. They use the MFIST1-8 items; MFIST8 is not available in SoA. I couldn't find any documentation as to which fist is active at various levels, so I did a bit of research. Someone with Tutu/BGT can investigate monk fists for the first 6 levels; this research starts with the monk's SoA starting level of 7. 7-8: MFIST3 9-11: MFIST4 12-14:MFIST5 15-17: MFIST6 18-24: MFIST7 25+: MFIST8 Thought we might want to document this somewhere in IESDP. Link to comment
Idobek Posted August 4, 2006 Share Posted August 4, 2006 A quick look a BGMAIN.exe tells me that this is probably customizable. There are ~40 (41, but I may have miscounted) mfist# entries--one for each level, I think. So, mfist1 appears twice for levels 1-2, mfist2 thrice for levels 3-5 etc. Link to comment
Avenger Posted August 5, 2006 Share Posted August 5, 2006 Yes, you can overwrite those fields one for each monk level. Link to comment
NiGHTMARE Posted August 10, 2006 Share Posted August 10, 2006 A quick question: what hex editing software are you guys using? The three programs I've tried are all absolutely useless, claiming they cannot find any instances of MFIST in BGMAIN.exe Link to comment
Avenger Posted August 10, 2006 Share Posted August 10, 2006 For a quick scan i simply use total commander/F3 Link to comment
NiGHTMARE Posted August 10, 2006 Share Posted August 10, 2006 Ah, I just discovered that BGMAIN.exe on my main system had become corrupt after using a NO CD utility. A quick check of BGMAIN.exe on my laptop revealed that the utilities I've tried work just fine . Link to comment
NiGHTMARE Posted August 10, 2006 Share Posted August 10, 2006 Yep, that's one of the ones I tried. Hex Workshop seems to be slightly more to my preference, though. Link to comment
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