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how: effect #288 (0x120 set state)


Avenger

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This effect differs from the IWD2 version too.

 

Sets the state of the targetted creature(s) to the value specified by the 'Type' field.

These effects could be detected by the gamescript trigger ExtendedStateCheck. (see extstate.ids).

 

Known values for 'Type' are:

0 Chaotic Command

1 Miscast Magic

2 Pain

3 Greater Malison

4 Blood Rage

5 Cats Grace

6 Mold Touch

7 Shroud of Flame

 

[note]

extstate.ids lacks entries for the last 2 values, but it works. My extstate.ids is (just the values relevant for this effect):

0x00040000 STATE_CHAOTIC_COMMANDS

0x00080000 STATE_MISCAST_MAGIC

0x00100000 STATE_PAIN

0x00200000 STATE_MALISON

0x00400000 STATE_BLOOD_RAGE

0x00800000 STATE_CATS_GRACE

0x01000000 STATE_MOLD_TOUCH

0x02000000 STATE_SHROUD_OF_FLAME

 

In iwd2 this effect works differently. It sets values 0-177, which could be checked by CheckSpellState.

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