Avenger Posted August 6, 2006 Share Posted August 6, 2006 This effect differs from the IWD2 version too. Sets the state of the targetted creature(s) to the value specified by the 'Type' field. These effects could be detected by the gamescript trigger ExtendedStateCheck. (see extstate.ids). Known values for 'Type' are: 0 Chaotic Command 1 Miscast Magic 2 Pain 3 Greater Malison 4 Blood Rage 5 Cats Grace 6 Mold Touch 7 Shroud of Flame [note] extstate.ids lacks entries for the last 2 values, but it works. My extstate.ids is (just the values relevant for this effect): 0x00040000 STATE_CHAOTIC_COMMANDS 0x00080000 STATE_MISCAST_MAGIC 0x00100000 STATE_PAIN 0x00200000 STATE_MALISON 0x00400000 STATE_BLOOD_RAGE 0x00800000 STATE_CATS_GRACE 0x01000000 STATE_MOLD_TOUCH 0x02000000 STATE_SHROUD_OF_FLAME In iwd2 this effect works differently. It sets values 0-177, which could be checked by CheckSpellState. Link to comment
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