CamDawg Posted August 27, 2006 Share Posted August 27, 2006 Something I discovered investigating the miscast magic icons... For miscast magic effects, most spells have a pair of effects--for whatever reason, they have one effect that adds x% to spell failure, followed by a second that sets spell failure to x%. In the case of Abazigal's Shockwave, the spell first increases the miscast by 90% and then sets it to 0%. It should be setting it to 90%. // abazigal's shockwave miscast effects COPY_EXISTING ~spin531.spl~ ~override~ READ_LONG 0x64 "abil_off" ELSE 0 READ_SHORT 0x68 "abil_num" ELSE 0 READ_LONG 0x6a "fx_off" ELSE 0 FOR (index = 0; index < abil_num; index = index + 1) BEGIN READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode" PATCH_IF ("%opcode%" = 60) BEGIN // if miscast magic WRITE_LONG ("%fx_off%" + 0x04 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 90 END END END BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted August 27, 2006 Share Posted August 27, 2006 Remember, these are spell types. IIRC, it was setting mage to 90% and priest to 0%. I think the hive mother anti-magic ray also did this. I'm not sure if it's intentional; these would be the only 2 spells that don't give equal failure for both spell types. ABZAWAY - this was copied from the normal wing buffet, but they forget to change one of the target types from preset to the new target type (I think it was the damage opcode). Link to comment
CamDawg Posted August 27, 2006 Author Share Posted August 27, 2006 Ah, I shoulda checked the IESDP. NI identifies these as Inc/Dec (0) and Set (1) instead of spell type. I can't imagine it's intentional; it's essentially wiping out any miscast effects for divine spells that may be present. Unless they're all cumulative instead of setting absolute values, in which case we should ask why they didn't delete the effect outright. Link to comment
CamDawg Posted September 4, 2006 Author Share Posted September 4, 2006 The Anti-Magic Rays of hive mothers have the same issue--even normal beholder anti-magic rays set divine miscast penalties. // hive mother anti-magic ray not affecting divine spellcasting COPY_EXISTING ~spin550.spl~ ~override~ READ_LONG 0x64 "abil_off" ELSE 0 READ_SHORT 0x68 "abil_num" ELSE 0 READ_LONG 0x6a "fx_off" ELSE 0 FOR (index = 0; index < abil_num; index = index + 1) BEGIN READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode" PATCH_IF ("%opcode%" = 60) BEGIN // if miscast magic WRITE_LONG ("%fx_off%" + 0x04 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 100 END END END BUT_ONLY_IF_IT_CHANGES Link to comment
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