yarpen Posted September 1, 2006 Posted September 1, 2006 Hmm... there's not too much druidic and ranger spells. Maybe you can create more at V4? I've got some propositions. Pass Without Trace (Enchantment/Charm) Level: 1 Sphere: Plant Duration: 1 turn per level Casting time: 1 round Area affect: caster Saving throw: None This spell grants to caster immunity to spells which try to slow or hold, but only by natural things: entangle, grease and web. Also it grants him un-detection for spell duration. Invisibility to Animals (Alteration) Level: 1 Sphere: Animals Duration: 1 turn + 1 round per level Area of effect: 1 creature Casting time: 4 Saving throw: None When an invisibility to animals spell is cast, the creature touched becomes totally undetectable by normal animals. The enchanted individual is able to walk among such animals or pass through them as if he did not exist. For example, this individual could stand before the hungriest of lions or a tyrannosaurus rex and not be molested or even noticed. Dust Devil (Conjuration/Summoning) Level: 2 Sphere: Elemental (air) Duration: 2 rounds/level Saving throw: None This spell enables a priest to conjure up a weak air elemental - a dust devil. It have got AC4, 2K10 hp and attack by 1D4 damages. Also he's got wind aura, which grants for all in 5' radius -25% chance to cast spell nad cause blindness for round (saving throw vs. wands with +1 modifier). And a one thing for rangers. I have got on some CD my script, which grants him -50% to hide in shadows, when they're in city (like in PnP). Do you want to use it? If yes - I will search it
BigRob Posted September 2, 2006 Posted September 2, 2006 The non-detection portion of the "Pass Without Trace" spell seems overpowered for a 1st level spell, especially given the duration involved. If the duration on that could be made very short, it might work quite well.
yarpen Posted September 2, 2006 Author Posted September 2, 2006 Hm... I don't think so. Druid can't dualclass into thief, and that invisibility with non-detection don't give him too much in ofense. He can only be better scout.
WizWom Posted September 2, 2006 Posted September 2, 2006 Oooh, now that's a kit I'd love to see, maybe as part of a shadow druid kit: backstab ability, and hide in shadows like a ranger. "Yeah, Faldorn, I'm here to take over the grove, because I don't think you've been going about destroying trademeet properly. I think it could have been done much more effectively, and causing animals to die to do it is wholly unneeded." Complete with alternative ending with wholly destroyed town of trademeet location... Mwuhhahahahahha
yarpen Posted September 2, 2006 Author Posted September 2, 2006 I've made that kit. It was called Natural Assasin - backstab, hiding ability, poisons and a few other thing
BigRob Posted September 4, 2006 Posted September 4, 2006 Hm... I don't think so. Druid can't dualclass into thief, and that invisibility with non-detection don't give him too much in ofense. He can only be better scout. True, but immunity to detection by other spells does keep the druid protected in such a way fairly safe from attack. Combine that with Improved Invisibility and you've got one hard to hit druid.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.