Guest Kenzeitak Posted September 1, 2006 Share Posted September 1, 2006 Hi, it might just be a variable being off but i recently picked up Amber and fetched her bracers. After that i asked her how she feels and the "continue" disappears resulting in a lockup only escapeable using ALT+F4. If you need any more information on the bug post here again, ill check back soon! Regards, Kenzeitak www.kenzeitak.inc.se Link to comment
Darios Posted September 2, 2006 Share Posted September 2, 2006 Hi, it might just be a variable being off but i recently picked up Amber and fetched her bracers.After that i asked her how she feels and the "continue" disappears resulting in a lockup only escapeable using ALT+F4. If you need any more information on the bug post here again, ill check back soon! Regards, Kenzeitak www.kenzeitak.inc.se I may have an idea on what might be causing this. Could you please check the value of the M#AmberLike local variable. You can do this by placing the mouse cursor on Amber's portrait and typing the following command to the CLUA Console (supposing that you have it activated; if not, you can find instructions for doing so at http://iesdp.gibberlings3.net/clua/bg2.htm) CLUAConsole:GetGlobal("M#AmberLike","Locals") Link to comment
Guest Guest Posted September 2, 2006 Share Posted September 2, 2006 M#AmberLike=111 What is it supposed to be right after i fetch the bracelets and havnt really talked to her yet? Shouldnt be much if i compare with the other NPCs. If anyone knows which variables to change i would be grateful, i know how to use the CLUAConsole commands and ShadowKeeper so dont mind explaining that to me. Regards Link to comment
Darios Posted September 2, 2006 Share Posted September 2, 2006 M#AmberLike=111What is it supposed to be right after i fetch the bracelets and havnt really talked to her yet? Shouldnt be much if i compare with the other NPCs. If anyone knows which variables to change i would be grateful, i know how to use the CLUAConsole commands and ShadowKeeper so dont mind explaining that to me. Regards It's not really "supposed" to be anything, since it just measures how much Amber likes you. None of the Bioware NPCs (or any mod NPC we know of) have it, so it really cannot be compared to anything. But a value of 111 means that she's pretty happy. The unfortunate news is, that I just looked through the code for the "What's up" click talk (that we introduced in v2), and it looks like we made a plain old mistake in the code (which comes up only if Amber likes you well enough, ironically). But the good news is, that it's very easy to fix, and we'll probably have to put out a version 2.1 pretty soon (during this weekend I hope, if no other bugs turn up). Meanwhile you can fix it yourself by uninstalling Amber (remember to first uninstall any mods that you installed after Amber, the latest first), and editing the m#amber.d file that is found in the amber\dialogs subfolder. Go to line 19129 of the file, which now reads IF ~GlobalGT("M#AmberLike","Locals",109)~ THEN REPLY ~~ GOTO WhatsUpGood and remove the REPLY ~~ part, so that it looks like IF ~GlobalGT("M#AmberLike","Locals",109)~ THEN GOTO WhatsUpGood Save the file and install Amber again (and all the mods you had installed after her, in the same order that you had originally installed them). The bug should now be gone. We are very sorry for letting this kind of an elementary mistake slip past our attention. I know we should have tested it more thoroughly... Link to comment
Meira Posted September 2, 2006 Share Posted September 2, 2006 Doh!.... What a stupid mistake on my part. Link to comment
Guest Kenzeitak Posted September 4, 2006 Share Posted September 4, 2006 It works now! Thanks a lot for the repair! I posted another bug and i will keep reporting for you to improve this wonderful creation Regards, Kenzeitak www.kenzeitak.inc.se Link to comment
Guest LoneBadger Posted September 4, 2006 Share Posted September 4, 2006 I think I'm hitting this problem, but I press '1', P2 gives a blank response, and it continues as normal. Link to comment
Meira Posted September 4, 2006 Share Posted September 4, 2006 That's good to know! Doesn't make the mistake any less embarrassing, though. Link to comment
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