Guest Guest_Adam_* Posted September 6, 2006 Share Posted September 6, 2006 I was installing the mod and came across this, hope this helps cheers, a. I tried both options then simply skipped over it. Install Component [Limit Ability of Storekeepers to Identify Items]? [N]o, [Q]uit or choose one: 1] Only Mage and Bard Storekeepers Can Identify Items 2] Identification Ability is Based on Storekeeper's Lore 1 Installing [Only Mage and Bard Storekeepers Can Identify Items] Copying 1 file ... Copying 1 file ... Copying and patching 3286 files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... ERROR: illegal 8-byte read from offset 716 of 0-byte file FSMUMM.CRE ERROR: illegal 8-byte read from offset 716 of 0-byte file FSMUMM.CRE ERROR: [FSMUMM.CRE] -> [override/FSMUMM.CRE] Patching Failed (COPY) (Failure("FSMUMM.CRE: read out of bounds")) Stopping installation because of error. Stopping installation because of error. ERROR Installing [Only Mage and Bard Storekeepers Can Identify Items], rolling back to previous state Will uninstall 2 files for [sETUP-BG2_TWEAKS.TP2] component 2190. Uninstalled 2 files for [sETUP-BG2_TWEAKS.TP2] component 2190. ERROR: Failure("FSMUMM.CRE: read out of bounds") PLEASE email the file SETUP-BG2_TWEAKS.DEBUG to webmaster@gibberlings.net Using Language [English] Install Component [Limit Ability of Storekeepers to Identify Items]? [N]o, [Q]uit or choose one: 1] Only Mage and Bard Storekeepers Can Identify Items 2] Identification Ability is Based on Storekeeper's Lore 2 Installing [identification Ability is Based on Storekeeper's Lore] Copying 1 file ... Copying 1 file ... Copying and patching 3286 files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... Appending to files ... ERROR: illegal 8-byte read from offset 716 of 0-byte file FSMUMM.CRE ERROR: illegal 8-byte read from offset 716 of 0-byte file FSMUMM.CRE ERROR: [FSMUMM.CRE] -> [override/FSMUMM.CRE] Patching Failed (COPY) (Failure("FSMUMM.CRE: read out of bounds")) Stopping installation because of error. Stopping installation because of error. ERROR Installing [identification Ability is Based on Storekeeper's Lore], rolling back to previous state Will uninstall 2 files for [sETUP-BG2_TWEAKS.TP2] component 2191. Uninstalled 2 files for [sETUP-BG2_TWEAKS.TP2] component 2191. ERROR: Failure("FSMUMM.CRE: read out of bounds") PLEASE email the file SETUP-BG2_TWEAKS.DEBUG to webmaster@gibberlings.net Using Language [English] Install Component [Limit Ability of Storekeepers to Identify Items]? [N]o, [Q]uit or choose one: 1] Only Mage and Bard Storekeepers Can Identify Items 2] Identification Ability is Based on Storekeeper's Lore Link to comment
CamDawg Posted September 6, 2006 Share Posted September 6, 2006 Is this a ToB or SoA installation? Link to comment
Guest Guest Posted September 6, 2006 Share Posted September 6, 2006 Hi, Straight SOA installation. Other ToB specific mods simply skipped automaticly because the required files where not found. Hope this helps cheers, a. Link to comment
CamDawg Posted September 6, 2006 Share Posted September 6, 2006 One of the ToB mods is dumping a 0-byte fsmumm.cre into the override folder. If you could, can you send me a copy of your weidu.log file to webmaster@gibberlings3.net? Nonetheless, it's something against which Tweaks should be guarding and I can give you a quick workaround. Open up your BG2 folder. Open up the cdstores.tph file inside the BG2_Tweaks/lib folder. It's raw text, so any text editor should be able to read it. Around line 8 or so there should be this: READ_ASCII 0x2cc "dialog" Just change the line to this instead: READ_ASCII 0x2cc "dialog" ELSE "" Thanks for reporting this; it'll be in the next release. Link to comment
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