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Amber #


hkleberry

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When they say type in M#AMBERROMANCE=1 Is there suppose to be a number where the # is and do I put the CLUAConsole first? Thanks P.S I just had the star watching talk but that was 10 days ago,I'm on day 15 and Amber has not been kidnapped yet..About what day does that happen? Thanks again

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When they say type in M#AMBERROMANCE=1 Is there suppose to be a number where the # is and do I put the CLUAConsole first? Thanks P.S I just had the star watching talk but that was 10 days ago,I'm on day 15 and Amber has not been kidnapped yet..About what day does that happen? Thanks again

Well, advancing the M#AmberRomance timer is not going to affect directly on the kidnapping, which will happen after cartain amounts of talks have triggered. Which version of Amber you're using? Have you have any other talks than the (non-romantic) stars talk?

 

In general you should not need to use the CLUAConsole to play this mod, unless you're impatient and want to speed up the talks. Though, since Amber does not have a single, strait forward talk track, you will miss all the floating talks, chapter talks, interjections and player initiated talks if you just keep using the Console. :blush:

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When they say type in M#AMBERROMANCE=1 Is there suppose to be a number where the # is and do I put the CLUAConsole first? Thanks P.S I just had the star watching talk but that was 10 days ago,I'm on day 15 and Amber has not been kidnapped yet..About what day does that happen? Thanks again

Well, advancing the M#AmberRomance timer is not going to affect directly on the kidnapping, which will happen after cartain amounts of talks have triggered. Which version of Amber you're using? Have you have any other talks than the (non-romantic) stars talk?

 

In general you should not need to use the CLUAConsole to play this mod, unless you're impatient and want to speed up the talks. Though, since Amber does not have a single, strait forward talk track, you will miss all the floating talks, chapter talks, interjections and player initiated talks if you just keep using the Console. :blush:

 

 

Thanks for all the help..I changed the M#Amberromance to 1 and I got the next talk,all is well,now she talks all the time,something must have been stuck....

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Well, again, what version of Amber are you using?

 

In version 2 you should not have any reason to touch the M#AmberRomance timer: the occasional bug that prevented the timer from being set for the first time was fixed for this version.

 

By talking all the time, do you mean that she keeps repeating the same talk or that she initiates a new one immediately after the previous has finished?

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Well, again, what version of Amber are you using?

 

In version 2 you should not have any reason to touch the M#AmberRomance timer: the occasional bug that prevented the timer from being set for the first time was fixed for this version.

 

By talking all the time, do you mean that she keeps repeating the same talk or that she initiates a new one immediately after the previous has finished?

 

 

I'm using v 2....She talks at the right time,no repeat...Thanks truly a great mod

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