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Where can I find Alora?


Minarvia

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I'm a ways into my game and I chose the option to move NPC's so they can be available earlier. Trouble is, I've found everyone but Alora. Where is she? I still have areas to do before Baldur's Gate, but I really want to find her so I can have her as long as possible. I think I've filled out most, if not all, of the Western Areas, plus the bandit areas. Still no Alora... :blush:

I've scanned this forum and even did a search, but I can't find the answer. Help, please!

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I'm a ways into my game and I chose the option to move NPC's so they can be available earlier. Trouble is, I've found everyone but Alora. Where is she? I still have areas to do before Baldur's Gate, but I really want to find her so I can have her as long as possible. I think I've filled out most, if not all, of the Western Areas, plus the bandit areas. Still no Alora... :blush:

I've scanned this forum and even did a search, but I can't find the answer. Help, please!

 

Edit - You know, I wonder if I'm in the right forum. Maybe that component is for SCS? I'm sorry if I'm wrong to post here. I'll look over there.

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Pleae check out my wickedly cool new html ReadMe in the top directory; it will give you the info and even direct you to dudleyville if you play while conected to the internet. (I can't write or code like these folks, but I can organize the hell out of anything :blush: ).

 

To quote:

 

Change NPC Starting Locations

This component moves Alora, Eldoth, Quayle, and Tiax to alternative starting locales. This component is completely compatible with SwordCoastStrategems' version; both mods detect each other and will not install components that conflict.

 

Alora will start in Gullykin http://www.dudleyville.com/bg1/ar4000.htm at the door to the winery. Change to the join-in dialogue.

 

Quayle will be available in Nashkel Carnival area http://www.dudleyville.com/bg1/ar4900.htm near Great Gazib. No change to the join-in dialogue.

 

Tiax will start in Beregost, http://www.dudleyville.com/bg1/ar3300b.htm 2nd floor Travenhurst Manor. No change to the join-in dialogue.

 

Eldoth will start at the Coastal Way http://www.dudleyville.com/bg1/ar2800b.htm by the obelisk. No change to the join-in dialogue.

 

If you get there and she is not there, let us know so we can troubleshoot!

 

EDIT: we share duties with SCS on this - I think DavidW has set it up so that if you install BG1NPC and then SCS [the requested order] we overwrite his moves.

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Pleae check out my wickedly cool new html ReadMe in the top directory; it will give you the info and even direct you to dudleyville if you play while conected to the internet. (I can't write or code like these folks, but I can organize the hell out of anything :hm: ).

 

To quote:

 

Change NPC Starting Locations

This component moves Alora, Eldoth, Quayle, and Tiax to alternative starting locales. This component is completely compatible with SwordCoastStrategems' version; both mods detect each other and will not install components that conflict.

 

Alora will start in Gullykin http://www.dudleyville.com/bg1/ar4000.htm at the door to the winery. Change to the join-in dialogue.

 

Quayle will be available in Nashkel Carnival area http://www.dudleyville.com/bg1/ar4900.htm near Great Gazib. No change to the join-in dialogue.

 

Tiax will start in Beregost, http://www.dudleyville.com/bg1/ar3300b.htm 2nd floor Travenhurst Manor. No change to the join-in dialogue.

 

Eldoth will start at the Coastal Way http://www.dudleyville.com/bg1/ar2800b.htm by the obelisk. No change to the join-in dialogue.

 

If you get there and she is not there, let us know so we can troubleshoot!

 

EDIT: we share duties with SCS on this - I think DavidW has set it up so that if you install BG1NPC and then SCS [the requested order] we overwrite his moves.

 

Thank you so so so sooo much! I'll run to get her right away and also check out your new Readme. You're the greatest! :blush:

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