Gorilym Posted September 9, 2006 Share Posted September 9, 2006 Having had Eldoth moved out of the Cloakwood, I picked him up on the way to the FAI. Once there, the conversation with Bentley is... different. (but good) Rather than the normal FAI store, (_FRIEND.STO) a different one (X#FRIED.STO) is accessed, and this one has the fetching title "It's a spell neither I, nor my". (etc, possibly a string from the Melicamp quest) That this store only allows for peasant accommodation and a very limited selection of beverages is a nice touch, but the item selection (various broken items, chipped & empty potion bottles etc.) seemed rather unrelated to the Eldoth-Bentley leadup. Link to comment
cmorgan Posted September 9, 2006 Share Posted September 9, 2006 Yup, didn't think of that -- there is some kind of Eldoth/Bentley thing that I have only seen in code... can someone who has had the original Eldoth/Bentley materials (perhaps a subquest, or a part of something else?) comment on it, so I can figure out how to separate what belongs and what doesn't, and fix this? Link to comment
Domi Posted September 9, 2006 Share Posted September 9, 2006 That's exactly what Hendryk, the creator of the conflict had intended - the party is now unwelcome in FAI, bently won't sell them anything of use, and won't give them anything but the very basic accomodations. Not sure about the rogue string though. Link to comment
cmorgan Posted September 9, 2006 Share Posted September 9, 2006 ok, cool --- I will take a look at some tutorials and see how stores are named/labelled! Good news and better news... this is a very old bug that is easily squished. I looked at Andyr's Song & Silence, where he adds a store via tp2, and it practically jumped off the page with the Crimson Editoor highlighters active. The store /* Eldoth FAI */ COPY ~BG1NPC/Phase2/ITM/X#FRIED2.STO~ ~override~ SAY 0xA4 @52 SAY 0xb8 @53 SAY 0xcc @54 SAY 0xe0 @55 was built on a SoA installation converted to Tutu, and we do not reassign the name - so the SoA original mapped string number calls on whatever the string is now. That means most installations will be referencing the wrong string for the store title. The fix is to add to the tp2 block /* Eldoth FAI */ COPY ~BG1NPC/Phase2/ITM/X#FRIED2.STO~ ~override~ SAY STORE_NAME @624 // this line right here<<<<<<<<< SAY 0xA4 @52 SAY 0xb8 @53 SAY 0xcc @54 SAY 0xe0 @55 and then add to the bottom of TRA\english\BG1NPC.TRA @624 = ~Friendly Arm Inn~ Unless the name should be changed to ~"Friendly" Arms Inn~ or some such, this is fixed locally (and if you want to you can copy the changes and reinstall). Link to comment
Gorilym Posted September 9, 2006 Author Share Posted September 9, 2006 That's exactly what Hendryk, the creator of the conflict had intended - the party is now unwelcome in FAI, bently won't sell them anything of use, and won't give them anything but the very basic accomodations. Not sure about the rogue string though. OK, though I think it'd be nice if Bentley made some mention of these "special" goods he's about to offer, right now he makes no mention of them at all. For instance something like an inverted version of when Ribald reveals his chapter 6 store in SoA, if that makes any sense. Unless the name should be changed to ~"Friendly" Arms Inn~ or some such, this is fixed locally (and if you want to you can copy the changes and reinstall). Thanks, I'll just edit the string manually... Though I don't think it should be plural - isn't it "Friendly Arm Inn"? Or in this case "Not-so-friendly Arm Inn". Link to comment
cmorgan Posted September 9, 2006 Share Posted September 9, 2006 Yup... I will edit the post accordingly. It is amazing how the brain interprets quickly-read text, and then superimposes that idea on the actual text from then on. My favorite example is for years I thought that walkways were for "Pedestranians" Link to comment
cmorgan Posted September 17, 2006 Share Posted September 17, 2006 incorporated into v12 Link to comment
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