cirerrek Posted September 23, 2006 Share Posted September 23, 2006 On the installation, -Language option # 8 Espa±ol should be Español -Install option says Improved Kickout but ReadMe says Multi-Player Kick Out (Weimer) -Readme mentions a hybrid option for identification....mages and bards can identify anything...after that shopkeepers can identify items based on their lore. But there are only 2 install options...1) Mages and bard can identify anything and 2) shop keepers use their lore to identify items. -You partially answered one of my questions in this post. http://forums.gibberlings3.net/index.php?showtopic=7763 PnP Spell Tables supercede the Blucher tables. What about Divine Remix? Link to comment
ScuD Posted October 3, 2006 Share Posted October 3, 2006 One more thing... The Multiple Stronghold component file stronghold.d has the following string REPLACE_TRIGGER_TEXT ~hprelate~ ~Class(Player1,PALADIN\(_ALL])?)~ ~True()~ Shouldn't it be REPLACE_TRIGGER_TEXT ~hprelate~ ~Class(Player1,PALADIN\(_[A-Z]+\)?)~ ~True()~ ? I was not able to install the component until I made that fix. Link to comment
CamDawg Posted October 8, 2006 Share Posted October 8, 2006 On the installation, -Language option # 8 Espa±ol should be Español -Install option says Improved Kickout but ReadMe says Multi-Player Kick Out (Weimer) -Readme mentions a hybrid option for identification....mages and bards can identify anything...after that shopkeepers can identify items based on their lore. But there are only 2 install options...1) Mages and bard can identify anything and 2) shop keepers use their lore to identify items. All fixed; third shopkeeper option has been added for v3. -You partially answered one of my questions in this post. http://forums.gibberlings3.net/index.php?showtopic=7763 PnP Spell Tables supercede the Blucher tables. What about Divine Remix? DR should be instituting P&P tables, but it appears the Tweaks and DR tables vary beyond level 30 (Tweaks' table offers more than 9 memorized spells). IIRC there are no actual P&P tables beyonf level 30, so it may simply be two different projections, but I'll check with some of the P&P folks. One more thing...The Multiple Stronghold component file stronghold.d has the following string REPLACE_TRIGGER_TEXT ~hprelate~ ~Class(Player1,PALADIN\(_ALL])?)~ ~True()~ Shouldn't it be REPLACE_TRIGGER_TEXT ~hprelate~ ~Class(Player1,PALADIN\(_[A-Z]+\)?)~ ~True()~ ? I was not able to install the component until I made that fix. This was fixed in one of the quick 'oh crap' releases that followed v2. Anyone downloading v2 after, say, the first day should have a correct strongholds.d file; it's also in v3. Link to comment
Idobek Posted October 10, 2006 Share Posted October 10, 2006 DR should be instituting P&P tables, but it appears the Tweaks and DR tables vary beyond level 30 (Tweaks' table offers more than 9 memorized spells). IIRC there are no actual P&P tables beyonf level 30, so it may simply be two different projections, but I'll check with some of the P&P folks. There are definately level 40 P&P tables, and I'm pretting sure there are level 50 tables. The DR tables have probably been adjusted from P&P because of the difficulties with offering more than 9 memorized spells within the engine limitations. I seem to recall wondering how that would work when I added these. 9 sounds wrong though... is it 9 + wisdom bonuses = max 12? I think that's it, to ensure wisdom still makes a difference to the number of memorized spells, the general spell tables were limited to 9. Yes? No? Is my memory at all intact? Link to comment
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