Sofus Posted October 2, 2006 Share Posted October 2, 2006 I can't get it to work: "Returns true only if the active CRE was attacked in the style specified (not necessarily hit)". IF AttackedBy([ANYONE],DEFAULT) // works fine THEN ... END IF AttackedBy([ANYONE],MELEE) // no reaction at all, not even when hit THEN ... END IF AttackedBy([ANYONE],RANGED) // no reaction at all, not even when hit THEN ... END So is the IESDP wrong here, is the trigger broken or am I missing something ? Was hoping to use it for scripting some defense spells, but it seems I have to resort to HitBy() instead. Link to comment
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