Nythrun Posted October 5, 2006 Share Posted October 5, 2006 A palliative in three parts: Why is the Fixpack like this? What can I do to change it? What are my other options? Q: "Why isn't the Fixpack in the 'Ask about each change' format I've come to expect, and why don't you just rewrite it, so it is?" CamDawg likes to joke that there's bound to be something in a project of this size that you won't agree with. That's funny but also not just a joke. You may think that switch to a modular format would make everyone happy - it's a little optimistic, though. First we'd better come to an agreement about how many changes a fix consists of. That sounds like a foolish semantic game, but isn't really. We're going to look at familiars for a bit, as they have lots of issues (and because of an ulterior motive ). There are familiars you can have as a protagonist, and simulated familiars for some NPCs. One fix, or two? There's a different familiar for each alignment. Still one fix, or two, or nine, or eighteen? There's problems with cat familiar soundsets, with bad targetting effects accidentally skipping familiars, with the familiar's attacks doing the wrong damage, with their statistics, with losing spells when level drained...how many fixes now? Search around at the various Baldur's Gate 2 fora, and sooner or later you'll find a post by someone who thinks each one of these problems isn't one and must be bundled seperately, and a post by someone who thinks that same problem is obviously a core fix and we're being absurd even inquiring about it. (I told you I had an ulterior motive! Try starting at Sorceror's Place and looking for posts by Extremist - these opinions are real, and finding them is like an Easter Egg hunt only without the fun!) So, there's one option where the definition of a "fix" is as broad as possible. The Fixpack has maybe two thousand seperate components and can be installed over the course of en evening. Or rather, it could be, once someone recodes portions of the Fixpack, tests those recoded portions, and writes descriptions for each and every fix. Those descriptions have to be intelligable, too: if I write a component description that reads "Would you like to fix broken IDS targetting in some .eff files?" some users are going to nod, and some are going to "Say wha?" - meaning that description had better be expanded until you can tell what you're getting. All of which adds up to a few months of work, during which new fixes aren't added, old fixes aren't debugged, and at the end of which many people still aren't happy (remember the forum search above?). There's also the option from Crazy Town where the definition of a "fix" is as narrow as possible. This Fixpack has over a hundred thousand components, can't be installed in less that a week, won't be released this decade - and still doesn't make everyone happy. We're going to back away from this option slowly. Quote Link to comment
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