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Flail +1, Shield +1/+4 v Missiles


pro5

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Looking at Large Shield +1, +4 vs. Missiles right now (SHLD07.ITM)

 

The description in GTU says:

STATISTICS:

Armor Class: +1 bonus, +4 bonus vs. Missile Weapons

Are you sure it's correct?

 

The shield has two "Bonus to AC" effects:

1) +2 bonus AC vs All Weapons

2) +4 bonus AC vs Missile Weapons

 

Both are Instant/While equiped, so the net change player actually gets is:

Armor Class: +2 bonus, +6 bonus vs. Missile Weapons

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To make it consistent with its own name, I'd also reduce missile AC bonus by 1.

Shield +1, +4 vs something should really give +2 AC, +5 AC vs something.

 

Besides, +6 AC is too much. :)

 

COPY_EXISTING ~shld07.itm~ ~override~
 PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files
READ_LONG  0x6a "fx_off"
READ_SHORT 0x70 "fx_num"
FOR (index = 0; index < "%fx_num%"; index = index + 1) BEGIN // searches through global effects
	READ_SHORT ("%fx_off%" + ("%index%" * 0x30)) "type"
	PATCH_IF( "%type%" = 0 ) BEGIN  // if Bonus to AC effect
		 READ_BYTE ("%fx_off%" + ("%index%" * 0x30) + 0x08) "BonusTo"
		 PATCH_IF ("%BonusTo%" = 2) THEN BEGIN // bonus to Missile Weapons AC
				WRITE_LONG ("%fx_off%" + ("%index%" * 0x30) + 0x04)  3  // AC bonus value
		 END
	END
END
 END
 BUT_ONLY_IF_IT_CHANGES

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To make it consistent with its own name, I'd also reduce missile AC bonus by 1.

Shield +1, +4 vs something should really give +2 AC, +5 AC vs something.

I think it's slightly more believable that the +2, +6 bonuses it actually has are correct and ambiguously described over Bioware completely fubaring the description and the item.

 

Nick's right about the terminology. I'd say we steal a page from how the large shield +1 is described and use this:

 

@1007358 = ~Large Shield +1, +4 vs. Missiles: 'Shield of the Falling Stars'

Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the well-being of his mount.  During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements.  He was beset by a cascade of arrows that nearly blocked out the sun, and knew that even if he avoided the arrows himself, he would surely be doomed if his horse should fall.  With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded.  His horse remained unscathed, and carried his body to the nearest town, where he was resurrected from death.

STATISTICS:

Armor Class Bonus: 2
Special:  +4 vs. Missile Weapons
Weight: 12
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief
Monk
Kensai~ []

 

Clear enough?

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