pro5 Posted October 14, 2006 Share Posted October 14, 2006 Flail +1 has weight = 13, while description claims 12 // Fixes Flail+1 weight COPY_EXISTING ~BLUN03.ITM~ ~override\BLUN03.ITM~ WRITE_BYTE 0x4C 0x0C or update the description Link to comment
pro5 Posted October 14, 2006 Author Share Posted October 14, 2006 Sorry - should've checked the GTU before posting. Link to comment
pro5 Posted October 14, 2006 Author Share Posted October 14, 2006 Looking at Large Shield +1, +4 vs. Missiles right now (SHLD07.ITM) The description in GTU says: STATISTICS: Armor Class: +1 bonus, +4 bonus vs. Missile Weapons Are you sure it's correct? The shield has two "Bonus to AC" effects: 1) +2 bonus AC vs All Weapons 2) +4 bonus AC vs Missile Weapons Both are Instant/While equiped, so the net change player actually gets is: Armor Class: +2 bonus, +6 bonus vs. Missile Weapons Link to comment
NiGHTMARE Posted October 14, 2006 Share Posted October 14, 2006 To be entirely consistent with other shields, it should be "Armor Class Bonus:" rather than "Armor Class:". Link to comment
pro5 Posted October 14, 2006 Author Share Posted October 14, 2006 To make it consistent with its own name, I'd also reduce missile AC bonus by 1. Shield +1, +4 vs something should really give +2 AC, +5 AC vs something. Besides, +6 AC is too much. COPY_EXISTING ~shld07.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" FOR (index = 0; index < "%fx_num%"; index = index + 1) BEGIN // searches through global effects READ_SHORT ("%fx_off%" + ("%index%" * 0x30)) "type" PATCH_IF( "%type%" = 0 ) BEGIN // if Bonus to AC effect READ_BYTE ("%fx_off%" + ("%index%" * 0x30) + 0x08) "BonusTo" PATCH_IF ("%BonusTo%" = 2) THEN BEGIN // bonus to Missile Weapons AC WRITE_LONG ("%fx_off%" + ("%index%" * 0x30) + 0x04) 3 // AC bonus value END END END END BUT_ONLY_IF_IT_CHANGES Link to comment
NiGHTMARE Posted October 14, 2006 Share Posted October 14, 2006 You're forgetting that all large shields provide a +1 AC vs. missile bonus. Link to comment
CamDawg Posted October 14, 2006 Share Posted October 14, 2006 To make it consistent with its own name, I'd also reduce missile AC bonus by 1.Shield +1, +4 vs something should really give +2 AC, +5 AC vs something. I think it's slightly more believable that the +2, +6 bonuses it actually has are correct and ambiguously described over Bioware completely fubaring the description and the item. Nick's right about the terminology. I'd say we steal a page from how the large shield +1 is described and use this: @1007358 = ~Large Shield +1, +4 vs. Missiles: 'Shield of the Falling Stars' Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the well-being of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and knew that even if he avoided the arrows himself, he would surely be doomed if his horse should fall. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded. His horse remained unscathed, and carried his body to the nearest town, where he was resurrected from death. STATISTICS: Armor Class Bonus: 2 Special: +4 vs. Missile Weapons Weight: 12 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief Monk Kensai~ [] Clear enough? Link to comment
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