Smoketest Posted October 14, 2006 Share Posted October 14, 2006 I finally got around to making a PC mage last night (Elven F/M/T), so I summoned a familiar. Due to my alignment of chaotic good, I received a Fairy Dragon. I had the little guy attack a mephit, but noticed he had no weapon icons for his attacks. The items that are missing attack icons are: IMP.ITM (Imp SoA) IMPCLAW.ITM (Imp ToB) IMPQUAS.ITM (Quasit SoA) FFYLIGHT.ITM (Fairy Dragon SoA & ToB; new fixpack item) FRABFIRE.ITM (Rabbit SoA & ToB; new fixpack item) QUASCLAW.ITM (Quasit ToB) Based on the other attacks (S1-6.ITM, etc.), I suggest adding the IWOLF.BAM icon as the inventory icon for these items. Or there is the smaller ISQUIRL.BAM. Edit: multiple edits/updates Link to comment
CamDawg Posted November 4, 2006 Share Posted November 4, 2006 Fixed. Also noticed that the rabbit familiar was not getting its item due to a code error, so it's fixed as well. Since this will go in the tp2 prior to the creation of the cdmeplig and cdmepfir items, I'm modifying the source files instead of the cloned resources. // familiar attacks lack icons COPY_EXISTING ~imp.itm~ ~override~ // imp soa ~impclaw.itm~ ~override~ // imp tob ~impquas.itm~ ~override~ // quasit soa ~meplig.itm~ ~override~ // will be cloned into new fixpack item ~mepfir.itm~ ~override~ // will be cloned into new fixpack item ~quasclaw.itm~ ~override~ // quasit tob WRITE_ASCII 0x3a ~iwolf~ #8 READ_SHORT 0x64 "abil_off" READ_SHORT 0x68 "abil_num" FOR (index = 0; index < abil_num; index = index + 1) BEGIN WRITE_ASCII ("%abil_off%" + 0x04) ~iwolf~ #8 END BUT_ONLY_IF_IT_CHANGES Link to comment
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