Kai Posted October 26, 2006 Share Posted October 26, 2006 i dont normaly play as a half orc but yeah that save i sent i randomly made a half orc heh, ill try again and see what happends.., ill try out different chains of convo too. Link to comment
Kai Posted October 26, 2006 Share Posted October 26, 2006 i tried again and still the same problem, done a reinstall of bg1npc too, she still refuses to say that line no matter what i do, however she does react about the dimond in the tree mentioning stuff about dimonds growing on trees and the such Link to comment
Kai Posted October 26, 2006 Share Posted October 26, 2006 ok, i tried doing the CLUA you posted, but either ive typed it wrong (i dont think i did..) or something is very wrong here, i took a shot ill send along my save game aswell. Link to comment
cmorgan Posted October 26, 2006 Share Posted October 26, 2006 Kai, hold off on the reinstalling; let's try to fix this version In the clua above, look carefully -- you have a syntax problem where you added an extra " after the 1... it should read CLUAConsole("ImFriendTalkTime","GLOBAL",1) Link to comment
Kai Posted October 26, 2006 Share Posted October 26, 2006 Kai, hold off on the reinstalling; let's try to fix this version In the clua above, look carefully -- you have a syntax problem where you added an extra " after the 1... it should read CLUAConsole("ImFriendTalkTime","GLOBAL",1) ok.. however iwas just coping down what you wrote on page one which had the extra " after the 1 Link to comment
Kai Posted October 26, 2006 Share Posted October 26, 2006 i just got it write, on page 1 you had a , listed a . i figured out the correct command but it fired the dialog AFTER the "i dont want to bury anyone again" it fired teh "so, CHARNAME, how ya doing?" ill try a new game and see how that one goes. edit: even in a new game, using the clua the dialog skips the dont want to bury anyone dialog. Link to comment
cmorgan Posted October 26, 2006 Share Posted October 26, 2006 Not only did I screw that copy up, but you are completely correct - there is something fishy going on here. DLTCEP shows that your final line goes either to one of 6 NPC interjections if they are in the party, or to the next line, which is the one you remember --- Imoen is truncating this line of dialogue. I will get researching! You are not crazy, you are not wrong, you remembered correctly... everything after the ActionOverride("gorion",DestroySelf()) is chopping off. Perhaps the ActionOverride is breaking the flow? Paging a code guru, please: If this is the case, then I can actually fix this by simply setting a variable that calls the already-created script and removes this from the list of actions! I am going back to playtest again. EDIT: And I have a mystery - something is adding this set of variables to bury gorion, and I am not sure what! I will go back trhough all related code and check... Link to comment
Kai Posted October 26, 2006 Share Posted October 26, 2006 i noticed in another thread an issue with easytutu and a script with imoen.. could this be related? (note i have almost a 0 understanding of scriptage) Link to comment
cmorgan Posted October 26, 2006 Share Posted October 26, 2006 OK, I fixed the behavior, and can get a playtested fix up this weekend. Unfortunately, it is going to mean tweaking all of the variables for burying Gorion's body, so it will take a little time -- and yep, we have a strange thing going on with Tutu Imoen and her files. I am in the middle of trying to figure out what went wrong Link to comment
cmorgan Posted November 1, 2006 Share Posted November 1, 2006 Well, the rebuild of Gorion's Body being buried will take a little more time, but the Imoen banter thing turned out to be a non-reproduceable error (meaning it should be working fine). But... I can get you Imoen's dialogue misfire cleanup fixed right now, and you don't even have to download anything Tell you what - I will start a "hotfix" thread that will have instructions on the fix. Temporary fix listed in http://forums.gibberlings3.net/index.php?s...ost&p=70317 Link to comment
Kai Posted November 2, 2006 Share Posted November 2, 2006 Well, the rebuild of Gorion's Body being buried will take a little more time, but the Imoen banter thing turned out to be a non-reproduceable error (meaning it should be working fine). But... I can get you Imoen's dialogue misfire cleanup fixed right now, and you don't even have to download anything Tell you what - I will start a "hotfix" thread that will have instructions on the fix. Temporary fix listed in http://forums.gibberlings3.net/index.php?s...ost&p=70317 take your time ill have nwn2 tomorrow that should tied me over until bg1npc fixes are done (that is if the rumors of nwn2 being like bg2 are true..) Link to comment
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