Wounded_Lion Posted October 25, 2006 Share Posted October 25, 2006 How does the game engine determine the reputation value at which a Paladin or Ranger falls? Is this 'hard-coded'? If I wanted to make it easier for Paladins and Rangers to fall (and thus more challenging to roleplay), could I adjust the reputation value at which these classes fall? I know from previous inquiries that most aspects of the fall are either hard-coded or controlled by the CLAB. I hope that this particular aspect (the reputation cutoff) is controlled by a simple 2DA... but I don't see anything with an obvious name. Any thoughts? - D Link to comment
yarpen Posted October 25, 2006 Share Posted October 25, 2006 It's hardcoded. But if you want to make that stat required to fall higher, then it shouldn't be any troubles with that - you can make Pally/ranger falling by scripts. If I good remember, there is a Action which make it Link to comment
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