Wounded_Lion Posted October 27, 2006 Author Share Posted October 27, 2006 Also, a Crimson Editor newbie question: How do I tell what the different color codes mean? - D Link to comment
berelinde Posted October 27, 2006 Share Posted October 27, 2006 In Syntax type WeiDU_DTRA: Conditions (Global, !Global, !StateCheck, CombatCounter, InParty, RamdomNum) are wine red Commands (DO, END, IF, THEN) are bright red Things that link (GOTO, EXTERN, EXIT) are pink Dialog tokens are turquoise Commands (SetGlobal, IncrementGlobal, SetGlobalTimer) are amber Objects (Player1, minsc) and chain-type stuff (CHAIN, INTERJECT, INTERJECT_COPY_TRANS, I_C_T2) are blue Comments ( // and /* blah blah */) are green When you turn on WeiDU_DTRAstring, stuff in strings is purple. Stuff not in strings, like state names, are black. You'll get used to it quickly. Link to comment
Wounded_Lion Posted October 28, 2006 Author Share Posted October 28, 2006 Thanks! - D Link to comment
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