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Dialogue Issue


Wounded_Lion

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In Syntax type WeiDU_DTRA:

 

Conditions (Global, !Global, !StateCheck, CombatCounter, InParty, RamdomNum) are wine red

Commands (DO, END, IF, THEN) are bright red

 

Things that link (GOTO, EXTERN, EXIT) are pink

Dialog tokens are turquoise

Commands (SetGlobal, IncrementGlobal, SetGlobalTimer) are amber

 

Objects (Player1, minsc) and chain-type stuff (CHAIN, INTERJECT, INTERJECT_COPY_TRANS, I_C_T2) are blue

Comments ( // and /* blah blah */) are green

 

When you turn on WeiDU_DTRAstring, stuff in strings is purple. Stuff not in strings, like state names, are black.

 

You'll get used to it quickly.

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