jastey Posted November 10, 2006 Share Posted November 10, 2006 Don't know why I didn't think of thie earlier. What I made to prevent the kick-out dialogue if the NPC leaves the party out of his own motivation: I made a script block that triggers "LeaveParty", and put the dialogue that follows into the P.dlg. You could use that, too: PC does something weird (or, in your case consideres doing something weird, Aerie leaves the party, "kick-out" dialogue triggeres where Aerie makes a comment, PC has two answer options: making the tough decision in a way that Aerie goes away for the PC to follow her, or not deciding in a way that she will stay (there would be a "JoinParty" for Aerie required, and she would be back in line.) There is a interruption in the dialogues, of course, and Aerie would be suddenly out of the party, which, depending on how the Aerie romance is coded, might not be such a good idea... Well, it sounded good when I started to type this. Maybe it's useful. Link to comment
Guest Lu Posted November 12, 2006 Share Posted November 12, 2006 @ Wounded Lion There's DPLAYER2.bcs script, it's assigned to NPC's as their DEFAULT script when they join the party. The first block in the script determines their standard behavior when they are kicked out: IF !InParty(Myself) HPGT(Myself,0) THEN RESPONSE # 100 SetLeavePartyDialogFile() Dialogue(Player1) ChangeAIScript("",DEFAULT) END So to prevent a party member from initiating the kick-out dialogue and make them do something else instead, you can add a block to their OVERRIDE script (in case of Aerie it's AERIE.bcs), sort of IF !InParty(Myself) HPGT(Myself,0) // you may want to add other triggers here, to meet certain conditions THEN RESPONSE # 100 ChangeAIScript("",DEFAULT) SetLeavePartyDialogFile() SetGlobal("KickedOut","LOCALS",1) // check AERIEP.dlg to see why you need it .... // other actions to perform END Link to comment
Wounded_Lion Posted November 13, 2006 Author Share Posted November 13, 2006 Thanks, guys! Thank you, Lu, for that information. It is very helpful. Now... I *really* must stop surfing the forum and get some sleep. - D Link to comment
Guest Guest Posted November 13, 2006 Share Posted November 13, 2006 There's an error in my previous post, one trigger is missing, sorry So the added block should actually be IF !InParty(Myself) HPGT(Myself,0) Global("KickedOut","LOCALS",0) // to make sure the block is only executed once .... Link to comment
jastey Posted November 13, 2006 Share Posted November 13, 2006 Wounded_Lion: If you get this to work, would you mind posting your experience here?... Link to comment
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