CamDawg Posted November 8, 2006 Share Posted November 8, 2006 (Before the officialish announcement: I'm very pleased with the progress made in the alignment changes discussion, but we haven't progressed far enough yet for me to be comfortable making the changes. I believe we should be there for the next release.) After two years, eleven development releases, and countless hours from the 20+ member team, version 1 of the BG2 Fixpack is now available. The BG2 Fixpack is a WeiDU compilation of fixes for Baldur's Gate II. With the disappearance of Kevin Dorner and the cessation of activity of the Baldurdash fixpack for BG2, several modders form many modding communities began working on a new WeiDU fixpack to address the numerous bugs that have been identified since Baldurdash. This collaborative effort, including the work of modders from several different modding communities, has resulted in a fixpack that currently includes all of the fixes addressed by Baldurdash (including the Game Text Update) and several hundred new bugfixes. The project is ongoing, and we're working through a substantial list of bugs culled from various sites, the old Baldurdash forums, and our own research. This release addresses the errors from the final beta release, expands existing fixes, and includes a new optional-but-cool component for wizard slayers. Several new fixes have been added; however as the project is no longer beta, new fixes will be introduced in a new component entitled BETA Core Fixes. While the fixes included in this component have undergone testing, they have not seen the extensive 'in the wild' testing of the existing Core Fixes and hence they've been designated beta status. As they receive this testing, they will move to the Core Fixes in future releases. Feedback is strongly encouraged; please join us on the Fixpack forums. Relevant links: Project Page Forum Readme Download Changelog from Beta 4 to Version 1: With the end of the beta series, a new component entitled BETA Core Fixes has been added. This component consists of fixes intended for Core Fixes, but have yet to be tested 'in the wild'. Fixes will eventually pass from this component to the Core Fixes component after they've been sufficiently tested Added new OBC component Wizard Slayers Cause Miscast Magic on Ranged Attacks Additional Entries for Spellcasting Scripts fix has now been rolled into the Add Throne of Bhaal Scripting Abilities to Shadows of Amn Games Azuredge Axe Corrupted, Other Errors fix has been redone to bring the axe more in line with developer intent Shadows of Amn Worldmap Fixes was causing the Drizzt 'random encounter' to occur more than once when leaving the Underdark Exit area Delon Not Always Adding Umar Hills to the Map fix expanded and renamedDelon Fixes Corrected errors in the Incorrect Party Orientation When Entering Areas fix The ToB rabbit familiar was not getting its correct melee item in the Several Errors With Familiars fix Has no effect in game, but null string references are now referencing 0xffffffff by request The Potion of Freedom had many more errors than originally thought, so the fix has been expanded to cover all of the new discoveries. The fix is renamed from the Potion of Free Action Errors to Potion of Freedom Errors to reflect the name in game. Updated Staff of the Magi Errors fix to address several effects that were subject to dispel magic and shouldn't be Revamped the OBC Bard Song Fixes component When used with Melf's Minute Meteors, a blade's Offensive Spin could cause the attacks per round to drop to 0.5 due to an overflow issue in the engine. As a workaround, blades can no longer cast Offensive Spin when wielding Minute Meteors. Unseeing Eye XP Exploit, Quest Breakage now includes ar0701.bcs fixes. The issue addressed shouldn't even be possible, but was definitely occurring The Corrupted Scripts fix was not quite uncorrupting the scripts The Hell Trial Exploits fix was being too enthusiastic; the hold placed upon your party member in the Selfish trial couldn't even be dispelled by the Selfish Demon Added an extra safeguard to the Solamnic Knights Multiple XP Reward Exploit fix as it was reported to be not working Due to typos, some of the interjections in the NPCs Do Not Comment on Watcher's Keep Events in the Shadows of Amn Portion of the Game fix were referring to non-existent or mod-added string More spells were bypassing (Minor) Globes, so the (Minor) Globe of Invulnerability Not Protecting Against Skull Trap fix was expanded and renamed (Minor) Globe of Invulnerability Fixes Similar to issues with (Minor) Globe of Invulnerabilities, spell immunity items also needed explicit protections against certain spells. The Rakshasa Not Immune to Area of Effect Spells fix was rolled into this larger and more extensive fix entitled Creatures With Incomplete Spell Immunities. Miscellaneous Game Text Updates Improvements to the Super Happy Fun Lucky Modder Pack component: BG proficiencies are no longer removed; the old long sword proficiency was providing a material (though probably unintended) benefit to creatures using weapons with a proficiency type of none (typically fists or innate attacks) Additional specifics.ids and shoutids.ids entries (also available as libraries) [*]The following fixes were expanded/updated to fix more bugs: Brannel Should Comment on Ama Events in Thief Stronghold Quests Improved Invisibility Fixes Containers With Incorrect Icons Creature Class Fixes Items With Incorrect Icons Cloak of Mirroring Not Protecting Against All Area of Effect Spells Carsomyr Issues Items Not Being Flagged as Magical [*]The following fixes were added to BETA Core Fixes: Dispel/Remove Magic Generating Spurious Magic Resistance Message Cleric-Rangers Not Offered Temple Stronghold Waukeen's Promenade Temple of Ilmater Has Wrong Character Offhand Weapons Could Provide Unintended Bonuses to Main Hand Weapon and Vice-Versa Ust Natha Tavern Combat Music Would Never End Area Animation Glitches Assassin and Skald THAC0 Bonuses Not Displaying in Character Record Amalas' Buddies Not Leaving Together Small Shields Erroneously Providing Protection Against Missiles Incorrect Damage for Oil of Fiery Burning Familiar Attacks Lack Icons Valygar's Departure in the Slums Can Cause Cutscene Hang Soldier Barracks in the Docks Has Reversed Entry and Exit Points Unsellable Items Missing Reply Option in Svirfneblin Patrol Leader Dialogue Docks Commoner Has Malformed Trigger Elgea Has Malformed Trigger Link to comment
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