Roana Posted November 11, 2006 Share Posted November 11, 2006 Hello , This will not be recognized by playing the game, and I don't know, if this is still true for Fixpack v1, but by fixing my spells, I have to make a new effect-file for this: // holy smite missing level 20 abilities, a few effects mistargeted and/or wrong duration at lev 6, 7 COPY_EXISTING ~sppr313.spl~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" ... snip ... READ_ASCII ("%fx_off%" + 0x14 + (0x30 * ("%loops%" + "%abil_fx_idx%"))) "eff_again" PATCH_IF ("%eff_again%" STRING_COMPARE_CASE "sp313l19" = 0) BEGIN WRITE_ASCII ("%fx_off%" + 0x14 + (0x30 * ("%loops%" + "%abil_fx_idx%")) + ("%delta%" * (0x30 * "%abil_fx_num%"))) ~sp313l20~ END ELSE BEGIN WRITE_EVALUATED_ASCII ("%fx_off%" + 0x14 + (0x30 * ("%loops%" + "%abil_fx_idx%")) + ("%delta%" * (0x30 * "%abil_fx_num%"))) "%eff_again%" END END SET "delta" = ("%delta%" - 1) END BUT_ONLY_IF_IT_CHANGES Well, in my game was no effect-file called sp313l20.eff, so I have to make a copy of sp313l19.eff and change this. May be, it's only missing in my game and not nessecary to make one for the fixpack - may be, I'm blind, but I haven't found a file called sp313l20.eff in Fixpack Beta 4 folders. If this is (still) true, you should distribute this file too, otherwise the here created level 20-header for this spell will refer to a non-existent file and have no effect in game Regards Roana Link to comment
CamDawg Posted November 11, 2006 Share Posted November 11, 2006 Down in the EFF section in the tp2 you'll find this: // new eff needed for level 20 holy smite COPY_EXISTING ~SP313L19.EFF~ ~override/SP313L20.EFF~ WRITE_LONG 0x38 20 Link to comment
Roana Posted November 12, 2006 Author Share Posted November 12, 2006 Down in the EFF section in the tp2 you'll find this: // new eff needed for level 20 holy smite COPY_EXISTING ~SP313L19.EFF~ ~override/SP313L20.EFF~ WRITE_LONG 0x38 20 Hello, right, I have found it a few hours later, an I'm sorry for my post . I didn't have posted, if there was something mentioned for that fix below in the comment though... Thanks for your answer anyway . Regards Roana Link to comment
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