Ardanis Posted November 12, 2006 Share Posted November 12, 2006 Potion of Freedom gives immunity to stun. Doesn't anyone find this a bit strange? When you have got a heavy blow into head the world is darkening in your eyes, you lose your thoughts and can't gather them again. But your body is free to move, only your mind can't accomplish that. Free action doesn't mean free mind. Or should that sorry potion provide immunity to confusion, charm (heh-heh) and other mind affecting spells as well? For that purpose there is Chaotic Commands which gives immunity to stun opcode. The same thing I want to say about Free Action spell. Link to comment
CamDawg Posted January 26, 2007 Share Posted January 26, 2007 I'm surprised no one commented on this. Bioware was fairly consistent in having Free Action protect against stun. It seems pretty straightforward that it is developer intent. Whether or not it makes sense is, of course, another matter. Link to comment
BigRob Posted January 27, 2007 Share Posted January 27, 2007 Odd, I never noticed this before. It would depend on the source of the stun... Free Action probably shouldn't prevent loss of action through a head wound, but it does protect against Hold Person, which is a mind affecting spell, so Free Action does sheild the mind to some extent. Given that Stuns all come from the same opcode (unless I'm mistaken) it's probably fair enough to keep the stun protection there. Link to comment
Ardanis Posted January 27, 2007 Author Share Posted January 27, 2007 "Hold..." is mind affecting? I thought it's not... *runs dltcep*... well, indeed. Though "hold creature III" (Hold Undead) is not, but anyway there is no defense against it in casting Chaotic Commans. If Bioware wanted to make free action in such, then it seems to be normal for FA to have stun immunity. But anyway I won't use such cheats - will go with my own version Link to comment
Meddle. Posted January 27, 2007 Share Posted January 27, 2007 from what i know, without looking into ie-resources explorers, hold is supposed to affect one's nerves and muscles. never mind how one is willing, he is unable to move. stun looks to me like a "true" mind-affecting thing, when your brain freezes and... well, you know what. from this perspective, i say free action should not prevent stun. Link to comment
Caedwyr Posted January 27, 2007 Share Posted January 27, 2007 How about Stun being a blow to the head that makes the person all woozy, and unable to function. Kind of like how stuns normally happen in the real world. Stun doesn't have to be some sort of mental attack, even though the two effects can seem similar. Link to comment
BigRob Posted January 29, 2007 Share Posted January 29, 2007 Hmm, having gone through the PHB to check this, it seems there isn't any information that specifically states that Hold Person is a mind affecting spell. I think this is a house rule my roleplaying group came up with because high Wisdom grants immunity to the spell and the spell is an enchantment, rather than a necromancy spell. I happily withdraw my statement. Link to comment
Loké Posted January 29, 2007 Share Posted January 29, 2007 IIRC Hold Person/Monster specifically states it immobalizes the person, but they can still think and feel and so forth. Stun does look a bit of a silly one. Link to comment
CamDawg Posted February 17, 2007 Share Posted February 17, 2007 Cam asks... An example that's currently in discussion in the Fixpack forum: should free action protect against stun effects (i.e. from mind flayer psionics or Celestal Fury)? The spell doesn't, but the ring does. Sayeth David Gaider: As for Free Action, it was supposed to be something that freed you from physical impediments -- like Web or Paralysis. Anything that affected your body. Stun affects that worked against the mind shouldn't be affected by the spell. Not sure why the ring does that. Link to comment
Salk Posted February 18, 2007 Share Posted February 18, 2007 Well...the man has spoken then! Link to comment
CamDawg Posted March 28, 2007 Share Posted March 28, 2007 There's a good, ongoing discussion of stun going on in the Bio forums, for anyone who's interested. Link to comment
CamDawg Posted April 6, 2007 Share Posted April 6, 2007 So, just to wrap this up... Per Gaider, the spell free action should not protect against stun, and neither do the various items that provide it (Ring of Free Action, Potion of Freedom, Flail of Ages +5); this is being changed in the core fixes. Since there were some concerns that this might overpower stun, a new OBC component entitled 'Change Free Action to Protect Against Stun' is being added. Link to comment
Salk Posted April 6, 2007 Share Posted April 6, 2007 I like it! Good job, Cam! It's just an instinct but are you perhaps pulling the strings for version 3 ? Link to comment
CamDawg Posted April 6, 2007 Share Posted April 6, 2007 I wanted to knock out IWD Tweaks 4 (which is more or less done pending future bug reports from grogerson), but yeah, we're due for a new release here. Link to comment
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