CamDawg Posted November 25, 2006 Share Posted November 25, 2006 Included, etc., etc. Moving to archives. Link to comment
Nythrun Posted November 26, 2006 Author Share Posted November 26, 2006 Areas checked for superfluous changes ALLOW_MISSING ~ar3001.are~ ~override~ // Watcher's Keep (Level One) ~ar3016.are~ ~override~ // Watcher's Keep (Level Two) ~ar3017.are~ ~override~ // Watcher's Keep (Level Four) ~ar3021.are~ ~override~ // Watcher's Keep (Level Four Illithid Enclave) ~ar3022.are~ ~override~ // Watcher's Keep (Level Four Githyanki Enclave) ~ar5502.are~ ~override~ // Saradush (Arcana Archives) ~ar6300.are~ ~override~ // Oasis of Tethyr COPY_EXISTING ~ar0018.are~ ~override~ // Tutorial Basement // (unused) ~ar0060.are~ ~override~ // Deathmatch // (unused) ~ar0063.are~ ~override~ // Durlag's Tower (Level Two) // (unused) ~ar0065.are~ ~override~ // Durlag's Tower (Durlag Trollkiller's Level) ~ar0305.are~ ~override~ // Athkatla Docks, Shadow Thief Den (Main Entrance) ~ar0311.are~ ~override~ // Athkatla Docks, Gaelan Bayles's House (Downstairs) ~ar0317.are~ ~override~ // Athkatla Docks, Rayic Gethras's House (Upstairs) ~ar0329.are~ ~override~ // Athkatla Docks, Shadow Thief Den (Aran's Level for Bodhi Partisans) ~ar0334.are~ ~override~ // Athkatla Docks (Cromwell's Smithy) ~ar0405.are~ ~override~ // Athkatla Slums, Slaver Ship, (Upstairs) ~ar0412.are~ ~override~ // Athkatla Slums, Planar Sphere (Basement) ~ar0505.are~ ~override~ // Athkatla Bridge District, (Saerk's Estate) ~ar0527.are~ ~override~ // Athkatla Bridge District, (Valhalla Downstairs) ~ar0530.are~ ~override~ // Athkatla Bridge District, (Dracandros's Hideout) ~ar0706.are~ ~override~ // Athkatla, Wakeen's Promenade, (Arnolinus's and Perter's Shop) ~ar0711.are~ ~override~ // Athkatla Sewers (Alhoon's Lair) ~ar0801.are~ ~override~ // Athkatla Graveyard District (Underlevel One) ~ar0903.are~ ~override~ // Athkatla Temple District (Temple of Talos) ~ar1202.are~ ~override~ // Windspear Hills (Firkragg's Dungeon) ~ar1302.are~ ~override~ // De'Arnise Keep (Ground Floor) ~ar1303.are~ ~override~ // De'Arnise Keep (Upper Floor) ~ar1512.are~ ~override~ // Spellhold (Dungeon Upper) ~ar1514.are~ ~override~ // Spellhold (Dungeon Lower) ~ar2209.are~ ~override~ // Ust Natha (Jae'llat Residence) ~ar2400.are~ ~override~ // Underdark (Illithid City) ~ar2802.are~ ~override~ // Suldanesselar (Stone Horn Piazza) ~ar2901.are~ ~override~ // Hell (Fear Trial) ~ar3001.are~ ~override~ // Watcher's Keep (Level One) ~ar3016.are~ ~override~ // Watcher's Keep (Level Two) ~ar3017.are~ ~override~ // Watcher's Keep (Level Four) ~ar3021.are~ ~override~ // Watcher's Keep (Level Four Illithid Enclave) ~ar3022.are~ ~override~ // Watcher's Keep (Level Four Githyanki Enclave) ~ar5502.are~ ~override~ // Saradush (Arcana Archives) ~ar6300.are~ ~override~ // Oasis of Tethyr PATCH_IF (%SOURCE_SIZE% > 0x11b) THEN BEGIN READ_SHORT 0x76 "ic" READ_LONG 0x78 "io" FOR ("i1" = 0x00; "i1" < ("ic" * 0x14); "i1" += 0x14) BEGIN READ_ASCII ("io" + "i1" + 0x00) "it" READ_SHORT ("io" + "i1" + 0x0a) "c1" READ_SHORT ("io" + "i1" + 0x0c) "c2" READ_SHORT ("io" + "i1" + 0x0e) "c3" PATCH_IF (("%it%" STRING_EQUAL_CASE "" ) AND ("c1" = 0x14)) THEN BEGIN WRITE_ASCIIT ("io" + "i1" + 0x00) "dart02" // Dart +1, just a guess END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "arow01" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x28 // Arrows END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "arow05" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x28 // Arrow of Biting END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "ax1h04" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x0a // Throwing Axe END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "bolt01" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x28 // Bolt END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "bolt04" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x28 // Bolt of Biting END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "bow01" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Composite Long Bow END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "bow03" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Long Bow END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "bow05" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Short Bow END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "bow10" ) AND ("c2" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x01 // Heartseeker +3 END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "dagg01" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Dagger END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "dagg05" ) AND ("c1" > 0x0a)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x0a // Throwing Dagger END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "dart03" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x28 // Dart of Stunning END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "key07" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Chapel Key END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "misc36" ) AND ("c1" > 0x14)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x14 // Pearl END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "misc3h" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Horn of Blasting END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "misc3o" ) AND ("c2" != 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x00 // Methild's Harp END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "misc6w" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Wooden Stake END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "miscaf" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // The Gagged Man END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "plot16a") AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Bounty Notice END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "potn08" ) AND ("c1" > 0x05)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x05 // Potion of Healing END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "potn11" ) AND ("c1" > 0x05)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x05 // Potion of Invulnerability END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "potn20" ) AND ("c1" > 0x05)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x05 // Antidote END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "potn55" ) AND ("c1" > 0x05)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x05 // Potion of Superior Healing END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "ring26" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Ring of Djinni Summoning END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "staf09" ) AND ("c2" != 0x19)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x19 // Staff of Command END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "staf17" ) AND (("c2" != 0x1e) OR ("c3" != 0x1e))) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x1e // Staff of Fire WRITE_SHORT ("io" + "i1" + 0x0e) 0x1e END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "sw1h01" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Bastard Sword END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "sw1h05" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Long Sword +1 END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "sw1h32" ) AND ("c2" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x01 // Dragonslayer END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "sw2h01" ) AND ("c1" != 0x01)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Two Handed Sword END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "ttwand" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x01 // Wand of the Heavens END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "wand03" ) AND ("c1" = 0x00)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x64 // Wand of Magic Missiles END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "wand05" ) AND (("c1" != 0x32) OR ("c2" != 0x32))) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x32 // Wand of Fire WRITE_SHORT ("io" + "i1" + 0x0c) 0x32 // END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "wand12" ) AND ("c1" > 0x0a)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0a) 0x0a // Wand of Wonder END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "wand18" ) AND ("c2" > 0x05)) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x05 // Wand of Spell Striking END ELSE PATCH_IF (("%it%" STRING_EQUAL_CASE "wand19" ) AND (("c2" != 0x00) OR ("c3" != 0x00))) THEN BEGIN WRITE_SHORT ("io" + "i1" + 0x0c) 0x00 // Wand of Cursing WRITE_SHORT ("io" + "i1" + 0x0e) 0x00 END END END BUT_ONLY_IF_IT_CHANGES And the creatures: ALLOW_MISSING ~amarch01.cre~ // Captain Erelon ~amarch02.cre~ // Mercenary ~amcarras.cre~ // Carras ~ammerc08.cre~ // Mercenary ~bonebld.cre~ // Bone Blade ~chalcy02.cre~ // Favored of Cyric ~chalpc01.cre~ // <CHARNAME> ~chalpc02.cre~ // <CHARNAME> ~chalpc03.cre~ // <CHARNAME> ~chalpc04.cre~ // <CHARNAME> ~chalpc05.cre~ // <CHARNAME> ~chalpc06.cre~ // <CHARNAME> ~chalpc07.cre~ // <CHARNAME> ~chalpc08.cre~ // <CHARNAME> ~chalpc09.cre~ // <CHARNAME> ~chalpc10.cre~ // <CHARNAME> ~chalpc11.cre~ // <CHARNAME> ~chalpc12.cre~ // <CHARNAME> ~chalpc13.cre~ // <CHARNAME> ~chalpc14.cre~ // <CHARNAME> ~chalpc15.cre~ // <CHARNAME> ~chalpc16.cre~ // <CHARNAME> ~chang01.cre~ // Angelo ~chang02.cre~ // Angelo ~chevil09.cre~ // Jon Irenicus ~chgood08.cre~ // Aran Linvail ~chsam01.cre~ // Semaj ~chsam02.cre~ // Semaj ~chtaz01.cre~ // Tazok ~deckass1.cre~ // Thief ~fsdragon.cre~ // Dragon ~fshorde2.cre~ // Goblin ~fshorde6.cre~ // Orc Archer ~giantf01.cre~ // Fire Giant ~gordeck5.cre~ // Assassin ~gordeck6.cre~ // Assassin ~gordeck7.cre~ // Assassin ~gordeck8.cre~ // Assassin ~gordeck9.cre~ // Assassin ~gordecka.cre~ // Assassin ~gorkuo05.cre~ // Kuo-Toa Whip ~gorlic01.cre~ // Azamantes ~gororc02.cre~ // Orc Archer ~gorsta09.cre~ // Statue ~gorwom02.cre~ // The Huntress ~hgnya01.cre~ // Nyalee ~hgskl02.cre~ // Skeleton Assassin ~sargrd05.cre~ // Thief ~sargrd09.cre~ // Thief ~sarkis01.cre~ // Kiser Jhaeri ~sarkis02.cre~ // Fighter ~sarkis03.cre~ // Fighter ~sarkis04.cre~ // Kiser Jhaeri ~sartem01.cre~ // Sister Farielle ~sarvie01.cre~ // Viekang ~senani05.cre~ // Pheasant ~sendai.cre~ // Sendai ~sendai3.cre~ // Sendai ~sendai4.cre~ // Sendai ~sendai6.cre~ // Sendai ~sendro05.cre~ // Drow ~sengua05.cre~ // Drow ~sewdue01.cre~ // Duergar Sapper ~teltief3.cre~ // Tiefling ~yaga05.cre~ // Lieutenant Thief COPY_EXISTING ~aerbod01.cre~ ~override~ // Aerie ~aerie6.cre~ ~override~ // Aerie ~aerie10.cre~ ~override~ // Aerie ~aerie11.cre~ ~override~ // Aerie ~aerie9.cre~ ~override~ // Aerie ~amarch01.cre~ ~override~ // Captain Erelon ~amarch02.cre~ ~override~ // Mercenary ~amcarras.cre~ ~override~ // Carras ~ammerc08.cre~ ~override~ // Mercenary ~ar18dwaf.cre~ ~override~ // Duergar ~aran.cre~ ~override~ // Aran Linvail ~aran02.cre~ ~override~ // Aran Linvail // (unused) ~arnfgt02.cre~ ~override~ // Shadow Thief ~arnwar04.cre~ ~override~ // Shadow Thief ~bdturm02.cre~ ~override~ // Turmish Thief ~beast.cre~ ~override~ // Beastmaster ~bhcrypt.cre~ ~override~ // Crypt King ~bonebld.cre~ ~override~ // Bone Blade ~c6catti.cre~ ~override~ // Catti Brie // (unused) ~c6kngt1.cre~ ~override~ // Morning Knight ~c6regis.cre~ ~override~ // Regis ~chalcy02.cre~ ~override~ // Favored of Cyric ~chalpc01.cre~ ~override~ // <CHARNAME> ~chalpc02.cre~ ~override~ // <CHARNAME> ~chalpc03.cre~ ~override~ // <CHARNAME> ~chalpc04.cre~ ~override~ // <CHARNAME> ~chalpc05.cre~ ~override~ // <CHARNAME> ~chalpc06.cre~ ~override~ // <CHARNAME> ~chalpc07.cre~ ~override~ // <CHARNAME> ~chalpc08.cre~ ~override~ // <CHARNAME> ~chalpc09.cre~ ~override~ // <CHARNAME> ~chalpc10.cre~ ~override~ // <CHARNAME> ~chalpc11.cre~ ~override~ // <CHARNAME> ~chalpc12.cre~ ~override~ // <CHARNAME> ~chalpc13.cre~ ~override~ // <CHARNAME> ~chalpc14.cre~ ~override~ // <CHARNAME> ~chalpc15.cre~ ~override~ // <CHARNAME> ~chalpc16.cre~ ~override~ // <CHARNAME> ~chang01.cre~ ~override~ // Angelo ~chang02.cre~ ~override~ // Angelo ~chevil09.cre~ ~override~ // Jon Irenicus ~chgood08.cre~ ~override~ // Aran Linvail ~chsam01.cre~ ~override~ // Semaj ~chsam02.cre~ ~override~ // Semaj ~chtaz01.cre~ ~override~ // Tazok ~deckass1.cre~ ~override~ // Thief ~deshar.cre~ ~override~ // Ferric Ironblade ~docsol01.cre~ ~override~ // Amnish Soldier ~docsol02.cre~ ~override~ // Barracks Guard ~duearc01.cre~ ~override~ // Duergar // (unused) ~e33.cre~ ~override~ // Alora ~elemimix.cre~ ~override~ // Imix ~firkra02.cre~ ~override~ // Firkraag // (unused) ~firmon01.cre~ ~override~ // Banshee ~flyfgt03.cre~ ~override~ // Shadow Thief ~fsdragon.cre~ ~override~ // Dragon // (unused) ~fshorde2.cre~ ~override~ // Goblin // (unused) ~fshorde6.cre~ ~override~ // Orc Archer // (unused) ~gentmg01.cre~ ~override~ // Thief ~giantf01.cre~ ~override~ // Fire Giant ~gordeck5.cre~ ~override~ // Assassin ~gordeck6.cre~ ~override~ // Assassin ~gordeck7.cre~ ~override~ // Assassin ~gordeck8.cre~ ~override~ // Assassin ~gordeck9.cre~ ~override~ // Assassin ~gordecka.cre~ ~override~ // Assassin ~gorkuo05.cre~ ~override~ // Kuo-Toa Whip ~gorlic01.cre~ ~override~ // Azamantes ~gororc02.cre~ ~override~ // Orc Archer ~gorsta09.cre~ ~override~ // Statue ~gorwom02.cre~ ~override~ // The Huntress ~grvlch01.cre~ ~override~ // Lich ~habib2.cre~ ~override~ // Habib ~hgnya01.cre~ ~override~ // Nyalee ~hgskl02.cre~ ~override~ // Skeleton Assassin ~hldemi.cre~ ~override~ // Kangaxx the Demi-Lich ~hlkang.cre~ ~override~ // Kangaxx the Lich ~hlketta.cre~ ~override~ // Ketta ~hobarc02.cre~ ~override~ // Hobgoblin Archer ~icgob01.cre~ ~override~ // Goblin ~icgob02.cre~ ~override~ // Goblin ~jaga4.cre~ ~override~ // Iko ~jaylos.cre~ ~override~ // Jaylos ~kaysmg01.cre~ ~override~ // Rindus ~keldor8.cre~ ~override~ // Keldorn ~kobarc01.cre~ ~override~ // Kobold ~kobcap01.cre~ ~override~ // Kobold Captain ~kproen03.cre~ ~override~ // Roenall Guard // (unused) ~kuoarc20.cre~ ~override~ // Kuo-Toa Archer ~kuowhi01.cre~ ~override~ // Kuo-Toa Whip ~latkni01.cre~ ~override~ // Morning Knight ~latkni02.cre~ ~override~ // Morning Knight ~maevar.cre~ ~override~ // Mae'Var ~mookft02.cre~ ~override~ // Shadow Thief ~nalia13.cre~ ~override~ // Nalia ~orc02.cre~ ~override~ // Orc Archer ~pbhunt03.cre~ ~override~ // Bounty Hunter ~pcapt03.cre~ ~override~ // Prison Captain ~pcapt04.cre~ ~override~ // Prison Captain ~pirmur07.cre~ ~override~ // Vadek ~pirsea02.cre~ ~override~ // Pirate // (unused) ~plshhg01.cre~ ~override~ // Hobgoblin Slayer ~pparan2.cre~ ~override~ // Aran Linvail ~ppcowled.cre~ ~override~ // Perth the Adept ~ppguard1.cre~ ~override~ // Kobold ~resuna.cre~ ~override~ // Suna Seni ~rumar01.cre~ ~override~ // Umar ~saerk.cre~ ~override~ // Saerk Farrahd // (unused) ~sahuag01.cre~ ~override~ // Sahuagin ~sargrd05.cre~ ~override~ // Thief ~sargrd09.cre~ ~override~ // Thief ~sarkis01.cre~ ~override~ // Kiser Jhaeri ~sarkis02.cre~ ~override~ // Fighter ~sarkis03.cre~ ~override~ // Fighter ~sarkis04.cre~ ~override~ // Kiser Jhaeri ~sartem01.cre~ ~override~ // Sister Farielle ~sarvie01.cre~ ~override~ // Viekang ~senani05.cre~ ~override~ // Pheasant ~sendai.cre~ ~override~ // Sendai ~sendai3.cre~ ~override~ // Sendai ~sendai4.cre~ ~override~ // Sendai ~sendai6.cre~ ~override~ // Sendai ~sendro05.cre~ ~override~ // Drow ~sengua05.cre~ ~override~ // Drow ~sevpat05.cre~ ~override~ // Brennan Risling ~sewdue01.cre~ ~override~ // Duergar Sapper ~shabod01.cre~ ~override~ // Wallag's Body ~shadeld.cre~ ~override~ // Shade Lord ~shth01.cre~ ~override~ // Hanz // (unused) ~shth011.cre~ ~override~ // Hanz ~shth03.cre~ ~override~ // Kretor ~shthass1.cre~ ~override~ // Ama // (unused) ~shthass2.cre~ ~override~ // Shadow Thief // (unused) ~shthass3.cre~ ~override~ // Thief ~sword01.cre~ ~override~ // Magical Sword ~swsfoll4.cre~ ~override~ // Kobold ~swsfoll5.cre~ ~override~ // Kobold ~swshaman.cre~ ~override~ // Kobold Shaman ~tanthf01.cre~ ~override~ // Rune Assassin ~teltief3.cre~ ~override~ // Tiefling ~tolger.cre~ ~override~ // Tolgerias ~tolger2.cre~ ~override~ // Tolgerias ~trrak01.cre~ ~override~ // Adratha ~udmaster.cre~ ~override~ // The Master Brain ~uhman02.cre~ ~override~ // Nelleck ~uhogre04.cre~ ~override~ // Gnoll // (unused) ~vakg02.cre~ ~override~ // Archer ~viekang.cre~ ~override~ // Viekang ~vulfgt02.cre~ ~override~ // Vulova Wizard ~waukni01.cre~ ~override~ // Waukeenar Knight ~xappren1.cre~ ~override~ // Prebek ~yaga05.cre~ ~override~ // Lieutenant Thief Link to comment
Nythrun Posted November 26, 2006 Author Share Posted November 26, 2006 And the disintegrating items patch: ALLOW_MISSING ~deaddem2.cre~ // Quasit ~dquas01.cre~ // Quasit ~gorbat1.cre~ // Ka'rashur ~gorchr.cre~ // Chromatic Demon ~gortan1.cre~ // Tahazzar (ringdemn, balor, immune3) ~gortan2.cre~ // Succubus (ringdemn) ~gortan3.cre~ // Yochlol (ringdemn, dwplat01, dwsw1h01) ~gortan4.cre~ // Glabrezu (ringdemn, immune2) ~gortan5.cre~ // Quasit ~melsum01.cre~ // Glabrezu ~melsum04.cre~ // Balor ~teltan1.cre~ // Glabrezu ~teltan2.cre~ // Glabrezu ~teltief3.cre~ // Tiefling COPY_EXISTING ~abydem01.cre~ ~override~ // Tanar'ri (ringdemn) ~bdturm02.cre~ ~override~ // Turmish Thief (bolt03) ~csiren.cre~ ~override~ // Mage (STAF01, RNDTRE04) ~deaddem2.cre~ ~override~ // Quasit (ringdemn) ~demosum2.cre~ ~override~ // Balor (ringdemn, balor, immune3) ~demosum3.cre~ ~override~ // Glabrezu (ringdemn, immune2) ~dglab01.cre~ ~override~ // Glabrezu (ringdemn, immune2) // (unused) ~dquas01.cre~ ~override~ // Quasit (ringdemn) ~duegau01.cre~ ~override~ // Duergar (BULL01) ~duegau02.cre~ ~override~ // Duergar (AX1H01, BULL01) ~duemag01.cre~ ~override~ // Mage (STAF01, SLNG01, POTN08, BULL01) ~duemag02.cre~ ~override~ // Mage (STAF01, SLNG01, POTN08, BULL01) ~duergar1.cre~ ~override~ // Duergar (BULL01) // (unused) ~duergar3.cre~ ~override~ // Duergar (AX1H01, BULL01) ~gorbat1.cre~ ~override~ // Ka'rashur (RINGDEMN, immune3, reghp2r) ~gorchr.cre~ ~override~ // Chromatic Demon (ringdemn) ~gortan1.cre~ ~override~ // Tahazzar (ringdemn, balor, immune3) ~gortan2.cre~ ~override~ // Succubus (ringdemn) ~gortan3.cre~ ~override~ // Yochlol (ringdemn, dwplat01, dwsw1h01) ~gortan4.cre~ ~override~ // Glabrezu (ringdemn, immune2) ~gortan5.cre~ ~override~ // Quasit (ringdemn) ~lavok01.cre~ ~override~ // Lavok (STAF01, RNDTRE04) ~lavok02.cre~ ~override~ // Lavok (STAF01, RNDTRE04) ~melsum01.cre~ ~override~ // Glabrezu (ringdemn, immune2) ~melsum04.cre~ ~override~ // Balor (ringdemn, balor, immune3) ~obsdem01.cre~ ~override~ // Lea'liyl (S1-10, ringdemn) ~pmaster.cre~ ~override~ // Master of Thralls (S1-10, ringdemn) ~ppdemon.cre~ ~override~ // Demon (S1-10, ringdemn) ~shth01.cre~ ~override~ // Hanz (BULL01) // (unused) ~shth011.cre~ ~override~ // Hanz (BULL01) ~shth03.cre~ ~override~ // Kretor (AROW05) // (unused) ~sumtan01.cre~ ~override~ // Tanar'ri (ringdemn) // (unused) ~sumtan02.cre~ ~override~ // Tanar'ri (ringdemn) ~tanari01.cre~ ~override~ // Tanar'ri (S1-10, ringdemn) ~teltan1.cre~ ~override~ // Glabrezu (ringdemn) ~teltan2.cre~ ~override~ // Glabrezu (ringdemn) ~teltief3.cre~ ~override~ // Tiefling (wand18) ~tolger.cre~ ~override~ // Tolgerias (STAF01, RNDTRE04) ~tolger2.cre~ ~override~ // Tolgerias (STAF01, RNDTRE04) ~uddwarf.cre~ ~override~ // Insane Dwarf Warrior (BULL01) ~uhman02.cre~ ~override~ // Nelleck (BOLT01) ~uhogre04.cre~ ~override~ // Gnoll (AROW01) // (unused) ~vakg02.cre~ ~override~ // Archer (XBOW01) PATCH_IF (%SOURCE_SIZE% > 0x2d3) THEN BEGIN READ_LONG 0x2bc "io" READ_LONG 0x2c0 "ic" FOR ("i" = 0x00; "i" < (0x14 * "ic"); "i" += 0x14) BEGIN WRITE_SHORT ("io" + "i" + 0x08) 0x00 END END BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted December 6, 2006 Share Posted December 6, 2006 Don't set the wand charges in stores greater than their default amounts. Nobody wants to pay 50 billion dollars for a wand. Don't set the quantity for Habib's stuff. It works so that he throws the only one he has at you (he loses the item, so it appears as if he actually threw his scimitar). The wand of cursing is usually specified correctly in the BIFFs (and they changed it to 1 1 1 before release for some reason). IIRC, it's 6 0 0 in one of the AREs and the CRE, and 4 0 0 in the other ARE. We should instead set the maximum charges for the wand of wonder to 50 or 100 (I'm pretty sure they meant for it to be 100 now) instead of reducing the found charges to 10. You can't set charges for items that can be stacked. RESTORE, for instance, will be the same if you specify 0 0 0, 1 0 0, 1 1 0, or 1 27 132. We can change them, but it's a bit pointless. The value is irrelevant if an item can't be stacked and has no charged abilities (AX1H01 with 2 0 0 will still just give a single axe). Link to comment
devSin Posted December 8, 2006 Share Posted December 8, 2006 Cam, can you split this to the IESDP board (at least Posts 11 to 17)? The information about the item timer might be more useful there (Avenger should know, at least). Link to comment
devSin Posted February 3, 2008 Share Posted February 3, 2008 I couldn't find a thread with the right code. In the ARE patches ("// fixes zero charge items"), the WAND05 charges patch is checking "charge1" twice (instead of "charge1" and "charge2"). PATCH_IF ("%item%" STRING_COMPARE_CASE "wand05" = 0) BEGIN // wand of fire READ_SHORT ("%itm_off%" + 0x0a + ("%index%" * 0x14)) "charge1" READ_SHORT ("%itm_off%" + 0x0c + ("%index%" * 0x14)) "charge2" PATCH_IF ("%charge1%" = 0) BEGIN WRITE_SHORT ("%itm_off%" + 0x0a + ("%index%" * 0x14)) 10 END PATCH_IF ("%charge1%" = 0) BEGIN WRITE_SHORT ("%itm_off%" + 0x0c + ("%index%" * 0x14)) 10 END END Link to comment
CamDawg Posted February 14, 2008 Share Posted February 14, 2008 Cam, can you split this to the IESDP board (at least Posts 11 to 17)? The information about the item timer might be more useful there (Avenger should know, at least). Done, finally. I couldn't find a thread with the right code. In the ARE patches ("// fixes zero charge items"), the WAND05 charges patch is checking "charge1" twice (instead of "charge1" and "charge2"). Fixed, thanks. Link to comment
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