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Pause Caster doesn't stop scripts anyway (at least in my install, hee); it's almost meaningless when used outside of party members.


All three varieties of Hold and Feeblemind do stop scripts, but you'd need to find a way to temporarily suspend the effects of minhp1 items, which prevent all of these effects as of Fixpack (though I have no idea why Pause Caster is included in the immunities section).

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