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MXSPLWIS.2DA


Meddle.

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currently looks like this

2DA V1.0
0
	1   2   3   4   5   6   7
13	  1   0   0   0   0   0   0
14	  2   0   0   0   0   0   0
15	  2   1   0   0   0   0   0
16	  2   2   0   0   0   0   0
17	  2   2   1   0   0   0   0
18	  2   2   1   1   0   0   0
19	  3   2   1   2   0   0   0
20	  3   3   1   3   0   0   0
21	  3   3   2   3   1   0   0
22	  3   3   2   4   2   0   0
23	  3   3   2   4   4   0   0
24	  3   3   2   4   4   2   0
25	  3   3   2   4   4   3   1

 

should be something like

2DA V1.0
0
	1   2   3   4   5   6   7
13	  1   0   0   0   0   0   0
14	  2   0   0   0   0   0   0
15	  2   1   0   0   0   0   0
16	  2   2   0   0   0   0   0
17	  2   2   1   0   0   0   0
18	  2   2   1   1   0   0   0
19	  3   2   2   1   0   0   0
20	  3   3   2   2   0   0   0
21	  3   3   3   2   1   0   0
22	  3   3   3   3   2   0   0
23	  4   3   3   3   2   1   0
24	  4   3   3   3   3   2   0
25	  4   3   3   3   3   3   1

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currently looks like this

2DA V1.0
0
	1   2   3   4   5   6   7
13	  1   0   0   0   0   0   0
14	  2   0   0   0   0   0   0
15	  2   1   0   0   0   0   0
16	  2   2   0   0   0   0   0
17	  2   2   1   0   0   0   0
18	  2   2   1   1   0   0   0
19	  3   2   1   2   0   0   0
20	  3   3   1   3   0   0   0
21	  3   3   2   3   1   0   0
22	  3   3   2   4   2   0   0
23	  3   3   2   4   4   0   0
24	  3   3   2   4   4   2   0
25	  3   3   2   4   4   3   1

 

should be something like

2DA V1.0
0
	1   2   3   4   5   6   7
13	  1   0   0   0   0   0   0
14	  2   0   0   0   0   0   0
15	  2   1   0   0   0   0   0
16	  2   2   0   0   0   0   0
17	  2   2   1   0   0   0   0
18	  2   2   1   1   0   0   0
19	  3   2   2   1   0   0   0
20	  3   3   2   2   0   0   0
21	  3   3   3   2   1   0   0
22	  3   3   3   3   2   0   0
23	  4   3   3   3   2   1   0
24	  4   3   3   3   3   2   0
25	  4   3   3   3   3   3   1

 

Hello,

 

yes, the original has a few faults and no, what you mention is not what the AD&D rules says. The table should look like this:

 

2DA V1.0
0
	1   2   3   4   5   6   7
13	  1   0   0   0   0   0   0
14	  2   0   0   0   0   0   0
15	  2   1   0   0   0   0   0
16	  2   2   0   0   0   0   0
17	  2   2   1   0   0   0   0
18	  2   2   1   1   0   0   0
19	  3   2   1   2   0   0   0
20	  3   3   1   3   0   0   0
21	  3   3   2   3   1   0   0
22	  3   3   2   4   2   0   0
23	  4   3   2   4   2   1   0
24	  3   3   2   4   3   2   0
25	  3   3   2   4   3   4   1

 

to follow the rules exactly ;)

 

Regards

 

Roana

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What he mentions matches the 2E version of the Players Handbook, and yes those bonuses are cumulative with level which makes sense because a person with 18 Wisdom would also have the capabilities of those with 17 or less Wisdom. Bioware had it wrong, for whatever reason, ever since BG1 was first released. (They could have purposely done it for the sake of 'game balance.')

 

Snippet from PHB showing Wisdom value and resulting bonus spells:

13	1st
14	1st
15	2nd
16	2nd
17	3rd
18	4th
19	1st, 3rd
20	2nd, 4th
21	3rd, 5th
22	4th, 5th
23	1st, 6th
24	5th, 6th
25	6th, 7th

which results in:

2DA V1.0
0
  1 2 3 4 5 6 7
13 1 0 0 0 0 0 0
14 2 0 0 0 0 0 0
15 2 1 0 0 0 0 0
16 2 2 0 0 0 0 0
17 2 2 1 0 0 0 0
18 2 2 1 1 0 0 0
19 3 2 2 1 0 0 0
20 3 3 2 2 0 0 0
21 3 3 3 2 1 0 0
22 3 3 3 3 2 0 0
23 4 3 3 3 2 1 0
24 4 3 3 3 3 2 0
25 4 3 3 3 3 3 1

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Hello :D,

 

as nobody can read the thoughts of the folks by Bioware while programmong this game, I don't say, that things like these are a bug ;).

 

But, as this is your usual way to argument, if somebody mentioned P&P rules, I would like to please you, to keep in mind, what Bioware itself has said in interviews about their motivation, to make a game like Baldur's Gate, after the surprising succsess of BG1 worldwide. I cannot repeat these words exactly, but as I am a fan of P&P myself, I have never forgotten the sense of their words:

 

All the programmers at Bioware are fans of P&P and play AD&D theirself with much pleasure. They have missed a really good roleplaying game on the pc-games-market. So they have decided, to make one of their own, for their own pleasure, and tried to convert the rules of their favorite P&P game, AD&D, as exactly, as possible into a pc-game. Their pleasure in playing AD&D at home themselves was the reason to bought the license from Wizards Of The Swoard Coast, and not creating new own rules for a roleplaying pc-game, which would have been much easier for them. Some of the NPCs, you are playing with in BG1 and BG2, are converted P&P-characters from the Bioware programmers (maybe, you didn't know this ;) ). They never have expected the succsess, they have had with the BG-games, but certainly were(are) very glad about this. The main goal for Bioware was: to convert their favorite P&P game as exactly as possible into a pc-game, and play this game theirself.

 

To prove these words, you only would have to search the archives in the Bioware forums and on planetbaldursgate at gamespy. But I want now going on to play my current BG2 game. So you can just believe me or not, I will not going on searching Biowares exact words in these large archives for a few days ;).

 

As Interplay and Black Isle are only publisher and supporter for the BG-games, and Bioware itself makes their main business in progamming other sorts of programs, as pc-games, I always try to respect these words of Bioware, if I am fixing this game.

 

As I said, I will never insist on such faults in tables to be a bug, but if I see them, I correct them for myself. The 'bug' mentioned above, I haven't seen until I have read this post, and I have now corrected this in my game. So thanks for posting this at Meddle :D.

 

Regards

 

Roana

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