cmorgan Posted December 6, 2006 Share Posted December 6, 2006 Miloch, wicked cool And helpful... I was looking for this last night when integrating Xan into BG1 NPC, and now i can do the job right without bothering pro5, Chev, Sir BillyBob, or Ascension64! Quote Link to post
berelinde Posted January 14, 2007 Share Posted January 14, 2007 In a way, secrecy is preserved. Finding this list is a pain in the neck. Quote Link to post
berelinde Posted February 19, 2007 Share Posted February 19, 2007 Can we please have this stickied? Pretty please? Quote Link to post
cmorgan Posted February 19, 2007 Share Posted February 19, 2007 Thy wish is my command, M'lady. Quote Link to post
berelinde Posted February 19, 2007 Share Posted February 19, 2007 Thanks! Already, you've made my life easier. Quote Link to post
Guest Jinnigan Posted December 26, 2007 Share Posted December 26, 2007 is there a similar list for Baldur's Gate II? I'm looking specifically for the BGT area code for Brynnlaw Quote Link to post
Kulyok Posted December 28, 2007 Share Posted December 28, 2007 http://iesdp.gibberlings3.net is your friend. Quote Link to post
Ascension64 Posted December 28, 2007 Share Posted December 28, 2007 is there a similar list for Baldur's Gate II? I'm looking specifically for the BGT area code for Brynnlaw No difference between BG2 and BGT for BG2 areas. Most cheat sites for BG2:SoA will give you full area listings as well. Quote Link to post
WizWom Posted December 28, 2007 Share Posted December 28, 2007 Well, since Jonathan NPC is at the moment very sparse: Feldpost's Inn FW3351 - NPC spawn script [PartyRested() trigger] Quote Link to post
Qwallath Posted March 15, 2008 Share Posted March 15, 2008 At the moment, I have FW1906 (Tent3 in the Bandit Camp) planned as the 'prison' location for my Fallen Paladin NPC Mod. Not that it would be a really big problem for other mod characters to be added there, by the way, as long as they wouldn't be bothered by the presence of a couple of bandit guards. Quote Link to post
jastey Posted March 17, 2008 Share Posted March 17, 2008 Updated my above post to BGQE. Quote Link to post
Choo Choo Posted April 27, 2008 Share Posted April 27, 2008 FW3200 (High Hedge) - replaces the linkings to the abandoned house. FW3201 (Abandoned House) - Um, replaces it. Quote Link to post
Miloch Posted May 2, 2008 Author Share Posted May 2, 2008 FW3200 (High Hedge) - replaces the linkings to the abandoned house.FW3201 (Abandoned House) - Um, replaces it. These are both on the list already. Or are you using them for a mod? Quote Link to post
Chev Posted April 27, 2009 Share Posted April 27, 2009 .... Thanks Miloch!!! I use this map alot! Quote Link to post
Recommended Posts