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Yoshimo


devSin

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Yoshi7, Yoshi8, Yoshi10 - has 45 more thieving points than possible (10 * 20 + 20 = 220 but has 265)?

 

Yoshi11 - has 50 more thieving points than possible (11 * 20 + 20 = 240 but has 290)?

 

Yoshi12 - has 60 more thieving points than possible (12 * 20 + 20 = 260 but has 320)?

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Before and after:

 

				   Yoshi7/8/10  Yoshi11  Yoshi12
Detect Illusions	0			0		0
Find/Remove Traps  90		   90	   90
Hide In Shadows	40		   55	   60
Move Silently	  80		   80	   80
Open Locks		 40		   50	   60
Pick Pockets		0			0		0
Set Traps		  15		   15	   30 

			   Yoshi7/8/10  Yoshi11  Yoshi12
Detect Illusions	0			0		0
Find/Remove Traps  90		   90	   90
Hide In Shadows	35		   40	   45
Move Silently	  40		   45	   50
Open Locks		 40		   50	   60
Pick Pockets		0			0		0
Set Traps		  15		   15	   15

 

I don't want to lower his Find/Remove Traps and Open Locks scores--it's likely Bioware made these high because he's (potentially) the only thief the party may have on the second floor of CI. These are base scores; once dexterity and racial bonuses are added, the before-and-after tables become:

 

				   Yoshi7/8/10  Yoshi11  Yoshi12
Detect Illusions	 0			0		0
Find/Remove Traps  100		  100	  100
Hide In Shadows	 55		   70	   75
Move Silently	  100		  100	  100
Open Locks		  65		   75	   85
Pick Pockets		25		   25	   25
Set Traps		   20		   20	   35

			   Yoshi7/8/10  Yoshi11  Yoshi12
Detect Illusions	 0			0		0
Find/Remove Traps  100		  100	  100
Hide In Shadows	 50		   55	   60
Move Silently	   60		   65	   70
Open Locks		  65		   75	   85
Pick Pockets		25		   25	   25
Set Traps		   20		   20	   20

 

I'm open to suggestions here. :)

 

edit: Whoops, he has to have a baseline minimum of 15 in Set Traps due to his kit. Tables corrected.

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That's where the +20 came from in my original calculation (level * 20 + 20). I could have done (level - 1) * 20 + 40, but I didn't.

 

Locally, I think I nuke his stealth points, and I think I delay his improvement to set traps (or reduce one of the steps). I'll post specifics later to see if it's close to Cam's table.

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That's where the +20 came from in my original calculation (level * 20 + 20). I could have done (level - 1) * 20 + 40, but I didn't.

 

Locally, I think I nuke his stealth points, and I think I delay his improvement to set traps (or reduce one of the steps). I'll post specifics later to see if it's close to Cam's table.

That sounds exactly like what I did--most of the points are coming out of move silently, with a handful from hide in shadows and set traps. I should mention none of these tables include the +15% set trap bonus from Yoshikun's kit.

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Before and after:

				   Yoshi7/8/10  Yoshi11  Yoshi12
Detect Illusions	0			0		0
Find/Remove Traps  90		   90	   90
Hide In Shadows	40		   55	   60
Move Silently	  80		   80	   80
Open Locks		 40		   50	   60
Pick Pockets		0			0		0
Set Traps		  15		   15	   30 

			   Yoshi7/8/10  Yoshi11  Yoshi12
Detect Illusions	0			0		0
Find/Remove Traps  90		   90	   90
Hide In Shadows	10		   15	   15
Move Silently	  65		   70	   70
Open Locks		 40		   50	   60
Pick Pockets		0			0		0
Set Traps		  15		   15	   25

Since his kit is all about traps, it was important to me to preserve some increase from Level 11 to Level 12 (but there just aren't enough points to give him the full 15).

 

He'll automatically get the 15 set traps when he joins the party (or something if my table doesn't add up).

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Guest Guest_Nythrun_*

Bounty Hunter set snare bonus is not applied by the clab on joining (it's tied to the unusability flags, if I remember correctly)

 

You're short 15 points :)

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Guest Guest_Nythrun_*

Come to think of it, this might be one of those places where my rebuilding clab files has made my stuff differ from the original game.

 

It's either that bounty hunters have a spell applied that does +15 set traps and I rebuilt it, or or it's the blade pickpocket penality.

 

If it's the former, never mind :)

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