devSin Posted December 10, 2006 Share Posted December 10, 2006 Yoshi7, Yoshi8, Yoshi10 - has 45 more thieving points than possible (10 * 20 + 20 = 220 but has 265)? Yoshi11 - has 50 more thieving points than possible (11 * 20 + 20 = 240 but has 290)? Yoshi12 - has 60 more thieving points than possible (12 * 20 + 20 = 260 but has 320)? Link to comment
Ashigaru Posted December 10, 2006 Share Posted December 10, 2006 Wouldn't it be better to just put all this into 1 thread instead of flooding the forum with seemingly random gibberish? I'm just a stickler for organization and efficiency. Link to comment
CamDawg Posted December 10, 2006 Share Posted December 10, 2006 It's easier for me to organize if it's one-per-thread. Link to comment
Nythrun Posted December 11, 2006 Share Posted December 11, 2006 Clearly, the Bounty Hunter kit is a bug and needs to be removed from the game. The surplus ought to be reduced by 15 at all levels to account for this, though. Link to comment
devSin Posted December 11, 2006 Author Share Posted December 11, 2006 Actually, Yoshi12 isn't even a valid true-class thief (he gets 5 points too many). Link to comment
Nythrun Posted December 12, 2006 Share Posted December 12, 2006 Actually, Yoshi12 isn't even a valid true-class thief (he gets 5 points too many). Then the penalty shall be death. Link to comment
CamDawg Posted January 7, 2007 Share Posted January 7, 2007 Before and after: Yoshi7/8/10 Yoshi11 Yoshi12 Detect Illusions 0 0 0 Find/Remove Traps 90 90 90 Hide In Shadows 40 55 60 Move Silently 80 80 80 Open Locks 40 50 60 Pick Pockets 0 0 0 Set Traps 15 15 30 Yoshi7/8/10 Yoshi11 Yoshi12 Detect Illusions 0 0 0 Find/Remove Traps 90 90 90 Hide In Shadows 35 40 45 Move Silently 40 45 50 Open Locks 40 50 60 Pick Pockets 0 0 0 Set Traps 15 15 15 I don't want to lower his Find/Remove Traps and Open Locks scores--it's likely Bioware made these high because he's (potentially) the only thief the party may have on the second floor of CI. These are base scores; once dexterity and racial bonuses are added, the before-and-after tables become: Yoshi7/8/10 Yoshi11 Yoshi12 Detect Illusions 0 0 0 Find/Remove Traps 100 100 100 Hide In Shadows 55 70 75 Move Silently 100 100 100 Open Locks 65 75 85 Pick Pockets 25 25 25 Set Traps 20 20 35 Yoshi7/8/10 Yoshi11 Yoshi12 Detect Illusions 0 0 0 Find/Remove Traps 100 100 100 Hide In Shadows 50 55 60 Move Silently 60 65 70 Open Locks 65 75 85 Pick Pockets 25 25 25 Set Traps 20 20 20 I'm open to suggestions here. edit: Whoops, he has to have a baseline minimum of 15 in Set Traps due to his kit. Tables corrected. Link to comment
Guest Guest_Nythrun_* Posted January 9, 2007 Share Posted January 9, 2007 Thieves get forty points at level one ((40) + (20 * (level - 1)) + (15 set traps)) Link to comment
devSin Posted January 9, 2007 Author Share Posted January 9, 2007 That's where the +20 came from in my original calculation (level * 20 + 20). I could have done (level - 1) * 20 + 40, but I didn't. Locally, I think I nuke his stealth points, and I think I delay his improvement to set traps (or reduce one of the steps). I'll post specifics later to see if it's close to Cam's table. Link to comment
CamDawg Posted January 9, 2007 Share Posted January 9, 2007 That's where the +20 came from in my original calculation (level * 20 + 20). I could have done (level - 1) * 20 + 40, but I didn't. Locally, I think I nuke his stealth points, and I think I delay his improvement to set traps (or reduce one of the steps). I'll post specifics later to see if it's close to Cam's table. That sounds exactly like what I did--most of the points are coming out of move silently, with a handful from hide in shadows and set traps. I should mention none of these tables include the +15% set trap bonus from Yoshikun's kit. Link to comment
devSin Posted January 9, 2007 Author Share Posted January 9, 2007 Before and after: Yoshi7/8/10 Yoshi11 Yoshi12 Detect Illusions 0 0 0 Find/Remove Traps 90 90 90 Hide In Shadows 40 55 60 Move Silently 80 80 80 Open Locks 40 50 60 Pick Pockets 0 0 0 Set Traps 15 15 30 Yoshi7/8/10 Yoshi11 Yoshi12 Detect Illusions 0 0 0 Find/Remove Traps 90 90 90 Hide In Shadows 10 15 15 Move Silently 65 70 70 Open Locks 40 50 60 Pick Pockets 0 0 0 Set Traps 15 15 25 Since his kit is all about traps, it was important to me to preserve some increase from Level 11 to Level 12 (but there just aren't enough points to give him the full 15). He'll automatically get the 15 set traps when he joins the party (or something if my table doesn't add up). Link to comment
Guest Guest_Nythrun_* Posted January 10, 2007 Share Posted January 10, 2007 Bounty Hunter set snare bonus is not applied by the clab on joining (it's tied to the unusability flags, if I remember correctly) You're short 15 points Link to comment
Guest Guest_Nythrun_* Posted January 10, 2007 Share Posted January 10, 2007 Come to think of it, this might be one of those places where my rebuilding clab files has made my stuff differ from the original game. It's either that bounty hunters have a spell applied that does +15 set traps and I rebuilt it, or or it's the blade pickpocket penality. If it's the former, never mind Link to comment
devSin Posted January 10, 2007 Author Share Posted January 10, 2007 I promise it's accurate. He starts out with 30 points in set traps after the changes (just as the original), making the spread 30/30/40. Link to comment
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