Guest plainAB Posted December 16, 2006 Share Posted December 16, 2006 Alrighty, I've got a question about the StateCheck(Object,State) trigger in AI party scripts. I've tried to do StateCheck(Myself,STATE_POISONED) in BG1 and I've tried StateCheck(Myself,STATE_DISEASED) in IWD. Neither of those seem to work. In BG1 I can get around it by using HitBY([ANYONE],POISON). Is there a work around for IWD's disease? Are there other states that don't work? Thanks plainAB Link to comment
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