Belladonna Posted December 19, 2006 Share Posted December 19, 2006 Looking at the banter dialogue files of some of the game npcs, I think my head will explode. Overload of information. How do you go from one banter to another. Say banter 1 you discuss topic A1 with the npc. Later on in the next banter you talk about topic A1 again, with some new questions but only if you talked about the first topic A1. Timers? How do you use them? Real time, game time. Do you use them in scripts or have them be part of the Global of a dialogue? Link to comment
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