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Belladonna

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InParty("MyNPC") means that the NPC is in the party. He could be silenced, dead, or out of the area.

 

IsValidForPartyDialogue("MyNPC") means that the NPC is alive, not silenced, and is otherwise capable of speech. The NPC in question might not necessarily be in the party.

 

I use the following combo for interjections:

 

InParty("MyNPC") InMyArea("MyNPC") !StateCheck("MyNPC",CD_STATE_NOTVALID)

 

The last is a custom state that is more stable than IVFPD, but it requires an addition to the state.ids.

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